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Xamie

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xamie

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About this mod

Moves PA's Windmills around so it works better with Unique Landscapes.

Permissions and credits
Introduction

Oblivion has a fairly static environment, and when I found out that PA Windmills was thing I got excited at the idea of at least something animated in the environment. Unfortunately I also had Unique Landscape installed as well which conflicts with the prior mod with some of the edits either clipping through rocks or sitting in the middle of a pathing nodes. This patch just cleans the issues that I could find along with some pathing nodes so npc no longer hug windmills that are too close to the road.
The downside to this patch is that it currently is only for the FULL version of Unique Landscape, and I most likely will not be making individual patches for each of the modules.

What is it patching??

It patches this mod;
Windmills Project Ambience

So it works better with this mod;
Unique Landscape

Install


Drop into your Oblivion/data folder or use a mod manager of your choice.
Then make sure your load order looks like this;

  • PAWindmills.esp
  • Unique Landscape.esp
  • UL_PAWindmill_Patch.esp

In the optional files I've included a full patched version of PA Windmills so you only need the .esp from the main v4 file. So just install like a normal mod and override V4's files and enjoy the fixed version.

Credits

Thank you so much for Various for their amazing landscape compilation and also MarcoArecibo for their project ambience series!
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