About this mod
Adjust weight of weapons and armor currently to a balance realism, preference and curve.
- Requirements
- Permissions and credits
- Changelogs
Requirements:
Oblivion
Shivering Isles
Oblivion Unofficial Patch
Shivering Isles Unofficial Patch
DLC Require respective Unofficial patches
Patches require Mods they patch:
Kvatch Rebuilt
Local Guard Features
Weapon Improvement Project
Oblivion Scaling Uncluster****ed UOP Patch
The adjustments were made with a personal balance of taste, realism and gameplay curve.
I have included links to spreadsheets of the changes.
Broad strokes:
Heavy armor Weight ~54% of original
Light armor weight starts a bit heavier but higher tiers of armor are lighter
Weapons weight down to ~ 12% of original
Clothes have a better weight Curve
Rings and Amulets < 1 weight
Tools down ~52% of original
Sigil Stones down to 10% of original
Alchemy Equipment has a better weight Curve and lower weight
Two addons are included in this version:
Arrows: Makes arrow weight 0.00
Armor Addon: Adds a Thief set with enchantments and Blades Light set
How to find Armor Addons:
Thief armor can be found in a chest by a cellar in the Western Imperial city Waterfront
Blades Light armor can be found in the West wing of Cloud Ruler Temple
DLC
I have included DLC patches to bring their weights in line with Counting Beans
DLC:
Knight of the Nine
Mehrunes Razor
Vile Lair
Thieves Den
Fighter's Stronghold
Note: This includes weapons, armor, clothes, misc., magic and alchemy
I have included mod patches to bring their weights in line with Counting Beans
Mods:
Kvatch Rebuilt
Local Guard Features
Weapon Improvement Project
Oblivion Scaling Uncluster****ed UOP Patch
Note: This includes weapons, armor, clothes, misc., magic and alchemy
Weapon Spreadsheet
Armor Spreadsheet
Clothes and Jewelry Spreadsheet
Misc., Magic, and Alchemy Spreadsheet