About this mod
An expansion and remake of Oblivion's old, empty ayleid ruins.
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- Changelogs
Description:
This is a mod that aims to remake the ruins of the great ayleid civilisation that inhabited Cyrodiil millennia ago. Basing my remakes on LORE, and Eso or other renditions to preserve ayleid culture and enhance gameplay by mixing in new ideas.
The ruins will be large, full of life and harder and more beautiful than previous renditions.
By downloading this mod you will enjoy the remade ruins of:
Lipsand Tarn,
Vilverin,
Belda,
Miscarcand,
Ceyatatar.
Nonungalo,
Ninendava,
Rielle,
Garlas Agea
Trumbe
Telepe
Sercen
Kemen
Vindasel
Arpenia
Anga
Nenalata
Fanacasecul
The mod will be more resource intensive than vanilla, so minor fps drops are expected (ongoing optimisation can fix some harder areas).
Change log:
16. Jan. 2021. Release Alpha version 0.1.0 - "Soapstone Delve" :
- Remade Lipsand Tarn's cells and exterior.
- Added a boss, a unique item and a new cell
- Remade Vilverin's interiour and a closeby exterior cell got something ;D
- Added a boss, a load of secret goodies and a beautiful waterfall.
21. December 2021. Release Alpha version 0.1.5- "The many shadows of the fatherwoods" :
- Remade Ceyatatar's interiour and exteriour cells
- Added 2 new cells, redecorated cells and added a boss with unique armor and a mini boss.
- Remade Miscarcand's interiour and exteriour cells
- Added a boss, expanded the 3rd cell, included some extra lore and connection to the 3rd ruin:
- Remade Belda's interiour and exteriour cells
- Added a boss, an unique item and introduced a new enemy faction
- Garlas Agea: necromancers and dried up corpses
- Nonungalo ; reworked exteriour, minotaur camp inside
- Ninendava : vampire lair, angry mountain goats and a better boss
- Rielle: New story, unique weapon and boss (spoiler: the boss is connected to a previous enemy in an early dungeon)
- Trumbe extended and improved interior and exterior, added new zone.
- Telepe extended and improved interior and exterior, buffed bandits (maybe in the next version ill make it more jungly but for now the repack and layout are more important)
- repackaged the whole mod, cleaned stuff up and made credits.txt up to date (some resources are not in the current version)
- Sercen is remade to be logical and lore accurate with gardens and reinforced exterior
- older ruins have been touched up with more logical and optimised interiors in some cases
03. April 2024. Alpha version 0.2.0 "The long update"
-The ruins of Kemen, Vindasel, Arpenia, Anga, Nenalata and Fanacasecul have all been updated, both interior and exterior. Some have been made more accurate to depictions in ESO, some had been reinterpreted in accoradance with lore some had been just made cooler whilst not diverging from established lore.
-A lot of missing meshes and textures have been fixed, but bug testing is still extremely welcome and appreciated
Installation:
Update your Oblivion, get the dlcs make sure vanilla Oblivion works. Preferably a new save is to be used for each update.
Get OBSE and OBME
Dump the files that I included here into your Oblivion folder.
Run LODGen
Compatibility:
Basically no mods should cause big errors with my mod apart from mods that alter Ayleid ruins and land around them like my previous "Ayleid Improvement Project" which causes major issues.
Unique landscapes and anything else that edits the area around LipsandTarnExterior will have clipping and some small stuff missing (not a big thing)
Any mod that alters the landscape around Vilverin apart from UL is in the possibility of minor clipping.
UL needs a patch for Roaming hills
ImpeREAL Empire's Occupied Forts are compatible.
Credits:
All included in the documentation in the files. IF something is incorrect notify me, and I will address changes