JAVWD2. A mod that adds optimized VWD/LOD models with a single texture atlas per world space.
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Credits and distribution permission
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
GBRPluss - original inspiration from "VWD Rocks" qwertyasdfgh - optimizing inspiration Wiepman - testing and suggestions Qarl - main creator of Qarl's Texture Pack III Bomret and devakm - also creators of Qarl's Texture Pack III
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Changelogs
Version 1.15
corrected another typo in BAIN wizard.txt for J3 Atlassed VWD 2 - Cyrodiil - BAIN installer that prevented the sub-package 22 "cyrodiil - fars - stonewalls" from being selectable when selecting parts invidually
Cyrodiil ruins with Ruined Ruins texture support (optiona file)
optional file J3 Atlassed VWD 2 - AFK_Weye mod support added
Version 1.14
corrected a typo in BAIN wizard.txt for J3 Atlassed VWD 2 - Cyrodiil - BAIN installer that prevented the sub-package 22 "cyrodiil - fars - stonewalls" from being selectable when selecting parts invidually
Version 1.13
fixed J3 Atlassed VWD 2 - Cyrodiil - BAIN installer's 13 "cyrodiil - fars - magical stone glyphs" and 14 "cyrodiil - fars - magical stone rocks" folder structure so they can now actually be seen in-game, version bumped
Version 1.12
fixed J3 Atlassed VWD 2 - Cyrodiil - BAIN installer's 11 "cyrodiil - fars - fort ruins small" folder structure so they can now actually be seen in-game, version bumped
Version 1.11
fixed fixed J3 Atlassed VWD 2 - Cyrodiil - BAIN installer so that all parts can be selected from ""Select parts invidually", version bumped
Version 1.2
Shivering Isles BAIN release with vanilla texture support
Version 1.1
initial BAIN release with vanilla texture support and Cyrodiil world space
fixed a model with floating black triangle over it
Shivering Isles with Bomret's Texture Pack texture support (no BAIN)
Cyrodiil with Qarls Texture Pack III support (no BAIN)
Version 1.0
initial release with vanilla texture support and Cyrodiil world space
Qarls Texture Pack III support added
This mod adds optimized VWD (visible when distant)/LOD models for vanilla (Bethesda made) and for hundreds of the most noticeable exterior objects. The models share an atlas textures. This results in better performance than the traditional way of having multiple textures per object. Now we have just one texture per world space.
Includes:
Vanilla textures BAIN installer with pre-made sets or ability to pick modules
Cyrodiil world space (over 800 objects) (+DLCs, all vanilla VWDs are included in the atlas for better performance)
Ruined Ruins support (found in optional files and has own atlas to be more modular)
AFK_Weye support (found in optional files, a single imperial building added by AFK_Weye, has own vanilla texture atlas)
Planned:
Oblivion realm (+Oblivion gates to Cyrodiil world space)
Broader texture pack support
Custom VWD generation with custom texture loadout
Installation (choose a or b):
a) Vanilla or upscaled textures: install with BAIN installer b) Qarls Texture Pack III + Bomret's Texture Pack: install manually (you don't need the vanilla files for these)
after Unofficial Oblivion Patch (If used. It has poorly optimized and non-atlassed vwds)
Uninstallation:
remove as any other mod
run TES4LODGen
Notes:
I recommend (Vanilla medium, high or ultimate resolution meshes 2_31) from Landscape LOD generator tes4ll-v5 to prevent seeing floating VWD due to poor vanilla landscape accuracy
Pictures are taken using mod said above (ultimate), no other mods and .ini tweak just to make tree LOD appear bit futher
You can use other VWD mods but keep in mind then they won't be atlassed with the models from this mod
This mod differs from the original J3 Atlassed VWD by having baked atlas texture. That allows lower poly _far without losing detail. Also this mod has atlas per world space rather than atlas per module (Ayleid Ruins, Fort Ruins etc.)
I added Ruined Ruins texture support as it is widely used mod
I added AFK_Weye mod support as it seems to be widely used mod