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Changelogs
Version 5
Added seahorses, spiders and a hill giant, cave adjoining Dzangthand, more varied Falmer, ability to join Camonna Tong.
Version 4
Added extra ruin in Skyrim, Potions of Oghma to find and XCV ingredients to buy.
Version 3
Added roaches to the vacant tower at Molag Fel, and warhounds to Mulzeft.
Version 2
Fixed factions so that they don't fight each other. Added a book to Cheydinhal Mages Guild that adds map markers to all the ruins if you read it.
Version 1
Initial version.
There are eleven new automata, and they are added into the existing levelled lists so you will see a mixture of old and new ones. The more powerful ones will only appear from level ten onwards.
The new Skyrim ruin, Dzangthand, has four cells including an adjoining cave, each admittedly created by copying and pasting other cells from the original mod or the vanilla game, but having quite different contents. As with the other ruins, you can get a map marker to it by reading the book in the Cheydinhal Mages Guild Library. If you don't want to have to fight the Camonna Tong you can join them by reading the related book in The Backside of Beyond and then asking the leader of the two thugs at Walker Camp.
Relmina Sathenim in Molag Fel sells XCV ingredients, and five XCV Potions of Oghma can be found in the ruins.