Adds AULIAS levelup support for Mankar Camoran's Robe (though this mod is not required to use my patch).
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File credits
Aknevrec, for releasing Mage Equipment 21
Exnem and RAIAR, for creating the HGEC body
Robert, for creating his Male & Female bodies.
Quarn and Kivan and Arthmoor and PrinceShroob, for Unofficial Oblivion Patch & Unofficial Shivering Isles Patch for I copy some data from their ESPs for this patch.
KadVenku, for starting the few HGEC converts, from there unfinish HGEC resource for Aknevrec's mod.
EVE Team, for I used a few assets from EVE HGEC Eyecandy Variants Expansion when fixing on the HGEC cups variants.
KGTools, used clothes converter on a few female robe meshes.
Dispensation, for helping the comments of pointing of problems mostly with the ESP.
Another copy paste of Aknevrec's Mage Equipment 21's read me doc to give more proper credit: "-Bethesda Softworks for making a goodgame and allowing us, the modders, to make it a wonderful game -Najaknevrec forall the models, textures, icons and CS changes with the exception of the following: -Alien Slof for textures takenfrom Oblivion Robe Trader and meshes, textures and icons taken from The Robe of the Dark Arts -Tegeal for textures takenfrom Extra Robe pack -jcarl904 for the mesh taken from Masks mod -BAB team: pauldrons for DarkWizard and Dark Brotherhood Robes -Shimmer: I used his textureto make my own for Dark Brotherhood Robe (taken from Dark Brotherhood Shadow Set by Xessive) -Someone1074: I used his meshfrom Capes and Cloaks to make all the capes for this mod -Eventine Shangea: for the goldenblack textures used for some robes. -KafeiDotour: for the Vermillionand Silverthorn robe textures -Kikaimegami: for her books on belt mod, from which I have taken inspirationtogether wit some meshes and textures -WillieSea and Haama for help with scripts -DewShine: for helping toremove some bugs."
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Changelogs
Version 1.8.5
Fixed the texture normal map of the Shaman robes, had a bit too much light reflection on the back of it.
Version 1.8.4
A makeover of the shaman robes, it actually gonna be for another mod as relate more to the Argonian tribe from Veyond Cave! The HGEC replacers still doesn't has BBB support, so you still good if you don't have a BBB skeleton. Now my mentioned mod will when I release it! :) Also of the shaman robe, I cleaned it's icon a bit, & changed the hood texture path & mesh to a hood from my patch of VGR!
Version 1.8.3
Fixed the BSA now it should have the Robert Female meshes within as it should.
Version 1.8.2
Another quick fix! Now completing the Dark Brotherhood quest "Following a Lead" you get your very own pairs of Black Hand gloves & boots instead of using command or getting them tagged stolen from Alval Uvani's & J'Ghasta houses.
Version 1.8.1
All the files has now been moved into a BSA file to remove clutter of files. So no need to download & install the old Mage Equipment 21 mod for all the files are here. Also everything in a 7z folder.
Need to manually re-fix the form IDs of the enemies inventory on the optional Francesco ESP, was told it had errors for the enemy NPCs inventory. It been unaltered since the 1.1.3 update. The only thing I recall adding to the main esp is a new form ID for the Beggar Robes & later the 2 new chests in the testing hall in 1.8.0,those could cause the errors? Anyways, fixed.
Version 1.8
Added 2 chests in the testing hall, one has the clothing equipment, while the other has the weapons.
Re-fix the HGEC choices of the Dwarven Robe. Also remap the hood as well, the top part that is, hopefully making it look better. When I created the esm file during the early versions, I had to merge both of the model hood pieces, thus making it only rely on one texture file, so yeah. Also made a new hood gnd mesh to go along with the remapping.
Also know what, screw the around the neck poofy collars like on the Mage, Arch-Mage, & whatnot. Also some pauldrons. The original creator did discontinued the mod back in 2020, so I'm kinda free to do it! Like, I'm not completely editnig everything, just removing things that looks like a eyesore or a hassle to edit. Like seriously, those collars if I stretch those collars more further back they will look big & silly, so saving ME the trouble to edit them if another helmet/type of hood clip through 'em!
On some robes I remove the shoulder pads/pauldrons.
Refix the vertex group weights on the Mage hood. In third person like while looking up during some animations (e.g. drawn a weapon out) parts of the head neck would clip through the hood.
Version 1.7
Edited Bolor Savel, the doorkeeper at Echo Cave, who only appear during the last Mages Guild quest "Confront the King". The guy that Mannimarco will mention of reanimating him due to his failure. Yeah, that guy. There's a set of equipment from this mod called "Warlock", that I notice from the "use info" in CS that the original creator didn't fix it to appear in-game. For inside the hood comes with a small skull mask, so I kind find it fitting for Bolor for he's part of the Worm cult & the doorkeeper to the King of Worms' lair. Also for the Argonian Shamans, I remove the leveled 1aLootRobes from them & strictly give them the mod added Shaman robes. And neither of the 4 didn't have the Shaman hood, so I put it in 2 of the shamans inventory.
Version 1.6
Edited JeanneFrasoricDead "Jeanne Frasoric" [NPC_:0008587F] to have the same Royal Robe like her living NPC ID counterpart.
Version 1.5
Fixed a typo with the Talon Dagger. It had two "o"s. I fixed the name within the ESP file for it can appear right in-game, but I didn't rename it's NIF mesh model & it's DDS icon filenames, for those already downloaded the previous won't get dupe of those 2 files.
Version 1.4
Mankar Camoran's Hood from this mod should now be on him. Though if likely using another mod (e.g. Vanilla Gear Redux) that gives Mankar a hood with this mod, he'll be carrying 2 hoods due to their different IDs. Also like Mannimarco gear from this mod, I made Mankar's robe from this mod consider as different clothing as well, so yeah he'll has the base game robe & as well the ME robe on his person. Of course, due Mankar ME gear is more valued, when encountering Mankar he be wearing the gear from this mod instead his base game robe.
Version 1.3.1
Fixed the NPCs Delthas Silerion (corpse in Fort Cuptor Battlemains) and Mirkal the White (corpse in Niryastare Silaseli), fix some typos in Delthas Silerion's journal.
Version 1.3
And done looking over all of them! Also finished all the female robes with EVE's HGEC C & E cups proportions. There's a few clipping in few of the gear but that by few animations. Also made a ID of the Beggar Robes & has it in a few places (e.g. Imperial City Waterfront) & also on a few beggar NPCs as well. (hard to pick for none of the beggar NPCs doesn't really come off as magic users, you can say the few NPCs that wearing them just wearing it just for the coat lol) (Places & NPCs are from within base game & Shivering Isles.) Below in the in-progress notes you can read all the changes.
Apparently I had to check the "Quest Item" flags for those corpses won't disappear.
Version 1.2
This is still in a WIP but, but done a lot more fixes. The HGEC sub-folders got more meshes, but minus of 11 folders.
Currently of typing this I still has 11 clothes mesh folders left to look over & make HGEC C & E cups of them.
They are: [spoiler](base from folder name order)
Beggar (actually this one doesn't even has a ID for it to appear in-game for Aknevrec didn't made one back in 2008)
Legion dragon
Legion
Ranger
Royal
Seer
Traveler
Warior Mage (*I know it supposed to be Warrior, Aknevrec who left the other "r" out. If I edit the folder name, I have to re-do the file paths within the ESP, so yeah I'm leaving it as is. I'm just concern of the meshes within.)
Warlock
WarPriest
WarWizard[/spoiler]
Version 1.1.4
And another fix to the ESP, this time added this mod's Arch-Mage robes & hood into the Arch-Mage nightstand (you still get rewarded the game's normal ones (or a replacement modded ones that if you using a mod of any sort) from Raminus at the end of the Mage's Guild questline. And, gave Arch-Mage Hannibal Traven a unplayable version of it (to prevent player's from looting it from his corpse).
Version 1.1.3
More fixes to the ESP, such as typos to some equipment & a NPC name. Removed the Francesco magic NPCs from the main ESP & made a add-on ESP solely for them.
Version 1.1.2
Error fixes to the ESP.
Version 1.1
Edit the "Francesco's Mage Equipment" with the edits I done in the previous ESP, & rename it as "Mage Equipment" as the regular ESP. Oddly the Dread mage got replaced in the normal ESP with a generic Fran NPC, yet in the ESP for Francesco the Dread Mage was unbothered? So of trying to add the Dread Mage to the regular ESP, I just focus on the Fran one.
Fix "Shadow Blade" typo (it was mislabeled as Sahdow)
Fix "Mystic Elven Dagger" typo (Mystic was missing the y)
Fix "Eleven Dagger" typo (added a space)
Fix Steel Staff equipping game crash
Fix Fine Steel Staff equipping game crash
Fix small gaps on the Desert Cowl (MagEq\Clothes\white robe)
Desert Rings : Added "Desert" to the title of the "Rings" for these gloves are supposed to be part of the Desert set under the white robe folder base from it's EditorID. Also made a HGEC equivalent & for Robert Female replace the hands with the actual hand meshes from Robert Female & readjust the rings for them.
Golden Akaviri Hood (Golden Flame Wizard Hood GND): Game crashed when dropping the hood, fixed it's Wizard hood_gnd file.
Golden Flame Hood (Golden Flame Priest hood_gnd): The creator left Backface Culling on the GND model file of it causing it to look invisible when looking under it, fixed it by applying a NiStencilProperty through NifSkope.
Arena Robes (Both gender models of Blue, Yellow, & Champion): The exposed body meshes they using are from vanilla Oblivion meshes. They basically using the light armor meshes but with sleeves & a small edit to the boots. I replace them with both Robert mods & for the ME HGEC resource didn't had it I used the HGEC one from Seamless - OCOv2 as a replacement with the HGEC mesh & fix them up to look like the robes from ME! For the HGEC Valor Champ Robes, for like mentioned for they use the championlight meshes, for the chest armor section I used my edit ones from a mod I done before to restore the dragon crest.
Mannimarco hood: I remove the eyeballs model from the Mannimarco hood, now one stares into the emptiness void within the skull eye sockets!
Golden Akaviri Boots: Fix some clipping.
Golden Flame Robe (by mesh file it's referred as Golden Flame Priest) (Female & Male (again): Both of their belt ornate clipping in the front of the robe. Remove the bottom part of it, legs still clip through the kilt when walking with weapon drawn.
Golden Akaviri Robe (file referred as Golden FlameWizard) Both gender models skirts are long, that feet/boots/shoes would clip through it. I raised the front up to reduce this.
Dwarven Hood: Notice some head brow ridges was clipping through the hood fixed that, also created a actual .egm file, the original named "Dwarf" was a improper/unrelated & not the same filename as to the "Dwarven priest Hood.nif" mesh file, other words deleting that EGM, the original NIF hood model still looked alright, but after editing the hood now it does needed a EGM file. Complexing I know.
Dwarven Robe (Both M & F models): The inner arm was clipping through the sleeve, most notice like during the hand to hand animation.
Akaviri Robe: Both. Feet/Boots clipping through the bottom so I lifted the skirt, made HGEC replacement skin for the female model.
More ESP work: Made info (book, cell, clothing, NPCs, quest, script, workspace) changes to be exact like from the DLC & Unofficial Oblivion Patch mods. Knights, DLCOrrey, UOP & USIP are a required master for it now.
While editing the meshes from the "Boots and gloves" folders now has appropriate female models for each. Except for the "Claws" gloves, for they a little more complex to edit, I reduce the work on them just by adding a new face to the wrist end of it to seal up the wrist seam gaps, other words they're unisex.
Some more ESP coding work: Related to the previous about the created female gloves in the f folder within the Boots and gloves folder. Fix the mesh paths for the female models to use the gloves, instead of using the male meshes.
Version 1.0
Initial release
In the core folder some robes has skin that requires Robert's Male & Female skin textures, those using HGEC & familiar meshes when installing please install one of the sub-package female replacers. (HGEC C cup or E cup)
NOTE 1: There's NO need to install the original (discontinued, not my words theirs) Aknevrec's Mage Equipment 21 for everything is here in the BSA file.
NOTE 2: If you by chance still using "Francesco's Mage Equipment.esp" from the original Mage Equipment 21's ME Extras folder, DELETE it. For the alter equipment Fran NPCs from it are now on a separate ESP add-on from here. "Why didn't you just keep the 'Francesco's Mage Equipment.esp' name for the add-on ESP?" I did originally but when sorting in LOOT it confuse it as the old one & left a message thinking there's two main Mage Equipment esps. :P So I gave this add-on ESP a different name to prevent that showing up.
Also to note, stated from Aknevrec in their read me doc, the mod was a beta & you may find like bugs. So far I sorted the known bugs out.
Installing: First install the contents from the core folder, then the others. By BAIN, select the sub-packages core along with it any of the optionals then install.
Conflicts: To copy paste from Aknevrec read me doc: "Somepeople reported conflicts with OOO and Living Economy mod. This conflict is not game breaking, but it is bothersome. It seems that Oblivion automatically adds the power of the enchantment to the price of the enchanted object. This cannot be avoided. Since my items are heavily enchanted, I had to use scripts to lower their prices (some of them cost more than 100000 gp before, which is annoying). Unfortunately, OOO changes the difficulty of the spells, which makes my calculations go wrong. This results in some robes being either too expensive or too cheap or even have no value at all. The Living Economy mod messes up the scripts used, so they do not work properly. The result is the same as in the former case. I fear I do not know how to fix this and it is possible that this is one of the everlasting game bugs. Again, this will not do anything wrong to your game save for the weird prices."
Now from me, this can conflict with other clothes mods that uses the vanilla RefIDs like example Mankar Camoran robes. I had a few conflicts of such from the Vanilla Gear Redux mod, both mods change about the same 3 robe vanilla refIDs, Vanilla Gear Redux ESP was under this one's originally & the game used VGR mesh file path for them instead, however the enchantments from this mod were still in effect. Other words, if you want the game to use the about 3 robes meshes from this mod put this mod's ESP(s) lower in the loader.
Quarn and Kivan and Arthmoor and PrinceShroob, for Unofficial Oblivion Patch & Unofficial Shivering Isles Patch for I copy some data from their ESPs for this patch.
KadVenku, for starting the few HGEC converts, from there unfinish HGEC resource for Aknevrec's mod.
EVE Team, for I used a few assets from EVE HGEC Eyecandy Variants Expansion when fixing on the HGEC cups variants.
KGTools, used clothes converter on a few female robe meshes.
Dispensation, for helping the comments of pointing of problems mostly with the ESP.
Another copy paste of Aknevrec's Mage Equipment 21's read me doc to give more proper credit: "- Bethesda Softworks for making a goodgame and allowing us, the modders, to make it a wonderful game - Najaknevrec forall the models, textures, icons and CS changes with the exception of the following: - Alien Slof for textures takenfrom Oblivion Robe Trader and meshes, textures and icons taken from The Robe of the Dark Arts - Tegeal for textures takenfrom Extra Robe pack - jcarl904 for the mesh taken from Masks mod - BAB team: pauldrons for DarkWizard and Dark Brotherhood Robes - Shimmer: I used his textureto make my own for Dark Brotherhood Robe (taken from Dark Brotherhood Shadow Set by Xessive) - Someone1074: I used his meshfrom Capes and Cloaks to make all the capes for this mod - Eventine Shangea: for the goldenblack textures used for some robes. - KafeiDotour: for the Vermillionand Silverthorn robe textures - Kikaimegami: for her books on belt mod, from which I have taken inspirationtogether wit some meshes and textures - WillieSea and Haama for help with scripts - DewShine: for helping toremove some bugs."