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Aknevrec and KennethCobaltSnek

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KennethCobaltSnek

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About this mod

Patch for Aknevrec's discontinued Mage Equipment 21 mod

Requirements
Permissions and credits
Changelogs
In the core folder some robes has skin that requires Robert's Male & Female skin textures, those using HGEC & familiar meshes when installing please install one of the sub-package female replacers. (HGEC C cup or E cup)

NOTE 1: There's NO need to install the original (discontinued, not my words theirs) Aknevrec's Mage Equipment 21 for everything is here in the BSA file.

NOTE 2: If you by chance still using "Francesco's Mage Equipment.esp" from the original Mage Equipment 21's ME Extras folder, DELETE it. For the alter equipment Fran NPCs from it are now on a separate ESP add-on from here.
"Why didn't you just keep the 'Francesco's Mage Equipment.esp' name for the add-on ESP?" I did originally but when sorting in LOOT it confuse it as the old one & left a message thinking there's two main Mage Equipment esps. :P So I gave this add-on ESP a different name to prevent that showing up.

Also to note, stated from Aknevrec in their read me doc, the mod was a beta & you may find like bugs. So far I sorted the known bugs out.


Installing:
First install the contents from the core folder, then the others. By BAIN, select the sub-packages core along with it any of the optionals then install.

Conflicts:
To copy paste from Aknevrec read me doc:
"Somepeople reported conflicts with OOO and Living Economy mod. This conflict is not
game breaking, but it is bothersome. It seems that Oblivion automatically adds
the power of the enchantment to the price of the enchanted object. This cannot
be avoided. Since my items are heavily enchanted, I had to use scripts to lower
their prices (some of them cost more than 100000 gp before, which is annoying).
Unfortunately, OOO changes the difficulty of the spells, which makes my
calculations go wrong. This results in some robes being either too expensive or
too cheap or even have no value at all. The Living Economy mod messes up the
scripts used, so they do not work properly. The result is the same as in the
former case. I fear I do not know how to fix this and it is possible that this
is one of the everlasting game bugs. Again, this will not do anything wrong to
your game save for the weird prices."

Now from me, this can conflict with other clothes mods that uses the vanilla RefIDs like example Mankar Camoran robes. I had a few conflicts of such from the Vanilla Gear Redux mod, both mods change about the same 3 robe vanilla refIDs, Vanilla Gear Redux ESP was under this one's originally & the game used VGR mesh file path for them instead, however the enchantments from this mod were still in effect. Other words, if you want the game to use the about 3 robes meshes from this mod put this mod's ESP(s) lower in the loader.

Credits:
Aknevrec, for releasing Mage Equipment 21

Exnem and RAIAR, for creating the HGEC body

Robert, for creating his Male & Female bodies.

Quarn and Kivan and Arthmoor and PrinceShroob, for Unofficial Oblivion Patch & Unofficial Shivering Isles Patch for I copy some data from their ESPs for this patch.

KadVenku, for starting the few HGEC converts, from there unfinish HGEC resource for Aknevrec's mod.

EVE Team, for I used a few assets from EVE HGEC Eyecandy Variants Expansion when fixing on the HGEC cups variants.

KGTools, used clothes converter on a few female robe meshes.

Dispensation, for helping the comments of pointing of problems mostly with the ESP.

Another copy paste of Aknevrec's Mage Equipment 21's read me doc to give more proper credit:
"-      Bethesda Softworks for making a goodgame and allowing us, the modders, to make it a wonderful game
-      Najaknevrec forall the models, textures, icons and CS changes with the exception of the following:
-      Alien Slof for textures takenfrom Oblivion Robe Trader and meshes, textures and icons taken from The Robe of the Dark Arts
-      Tegeal for textures takenfrom Extra Robe pack
-      jcarl904 for the mesh taken from Masks mod
-      BAB team: pauldrons for DarkWizard and Dark Brotherhood Robes
-      Shimmer: I used his textureto make my own for Dark Brotherhood Robe (taken from Dark Brotherhood Shadow Set by Xessive)
-      Someone1074: I used his meshfrom Capes and Cloaks to make all the capes for this mod
-      Eventine Shangea: for the goldenblack textures used for some robes.
-      KafeiDotour: for the Vermillionand Silverthorn robe textures
-      Kikaimegami: for her books on belt mod, from which I have taken inspirationtogether wit some meshes and textures
-      WillieSea and Haama for help with scripts
-      DewShine: for helping toremove some bugs."



enjoy
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