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SturdyBuzzer

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SturdyBuzzer

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About this mod

Prevents a select few skill boosts (Skeleton Key, Gray Prince's Training, Night Mother's Blessing) in the game from blocking attribute increases by changing how these boosts are added to the player. See detailed description...

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SB - Skill Bonus Items
Requires: xOBSE
(xOBSE - Github Page)



Explanation:


There are certain permanent skill bonus the player receives in the game (Skeleton Key, Gray Prince's Training, Night Mother's Blessing) that come in the form of a fortify skill effect that essentially adds to your base skill level, this has the adverse effect of preventing the player from continuing to level up these skills in order to increase attributes, particularly when the skill reaches 100. See below from UESP Oblivion Wiki:


Spoiler:  
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"The following rewards are implemented as abilities with a Fortify Skill
effect. If you look in the Active Effects section of your journal, you
will see these abilities listed. These rewards do not count towards
leveling up, or towards attribute bonuses. On the other hand, any one of
these rewards will provide access to the Fortify Skill effect at the
spellmaking or enchanting altars.

Because these Fortify Skill effects are implemented as abilities, they boost the base value of your
skill (whereas as spells and enchantments only boost the current value
of the skill, not the base value). Implications include:

    You receive any skill perks. For example, if your skill level had been 45
(apprentice) and you gain a +5 ability boost, you will receive the
journeyman-level skill perks (for a magic skill, you would be able to
cast journeyman-level spells). Note that no message will be displayed to
confirm your skill perk as there usually is.
    Skill training will require more experience and therefore will be more difficult. This is
most noticeable with the Skeleton Key; tips for how to efficiently train
are provided on the Skeleton Key page.
    The associated skill will not show up in green in your journal listing of skills.
    You can increase the skill past 100 if your skill is already near or at
100 when you acquire the bonus. However, there is no benefit, besides
insurance against Drain Skill or Absorb Skill, to doing so for most
skills. The only two skills which continue to improve when boosted past
100 are Acrobatics and Athletics.

If you are trying to level efficiently, be careful about receiving these rewards. These skill
increases do not count towards the attribute bonuses for that level.
Also, the permanent rewards (Gray Prince's Training, Night Mother's
Blessing) will prevent you from ever raising your "natural" skill levels
to 100, so you may miss out permanently on some attribute increases and
your character's maximum level will be reduced if the skills affected
are Major Skills."



This mod changes these skill boosts to be added via xOBSE script effects. These skill boosts no longer count towards the players base skill level, so skills can still be increased at the natural rate and attributes can be leveled fully.

Script effects come with proper messaging and effect-shaders to fit seamlessly into game play.


I have chosen to add these effects via misc. items, similar to how "Scales of Pitiless Justice" from the Dark Brotherhood quest works. Effects could have been added directly but I think this adds more flavour, and gives the option to remove the bonus at any time. When the item is in your inventory you get the bonus, when the item is dropped the bonus is removed.


Works on current save games, will simply remove the old effect and add the new items and effects.

Items Added:

1. Skeleton Key (Key):

- Now adds "Nocturnal's Blessing" +40 Security.
- Two options; Skeleton Key remains as an unbreakable lock pick, OR, Skeleton Key provides a skill boost only. Choose one.


2. Gray Prince's Training Manual (Book):

- Now adds "Gray Prince's Training" +3 Athletics, Blade, Block.


3. Night Mother's Blessing (Trinket):

- Now adds "Night Mother's Blessing" +2 Acrobatics, Blade, Marksman, Security, Sneak.

Compatibility: Edits two dialogues and one Skeleton Key script as seen in screenshots. UOP changes have been forwarded where appropriate. Should not be used with other skeleton key mods that provide alternate solutions to this issue. eg:Uncapped Skeleton Key.


Thanks to the xOBSE team.



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