(OPTIONAL) Item quantities revert to the default max stack size without it.
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File credits
Thanks to alphaZomega, praydog, Fluffy, and all who've made tools to enable modding.
Thanks to MaVeRicK0I0 for pointing out herbs are stackable if you disable drag-crafting.
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Changelogs
Version 1.9
Converted the mods to PAK files. I tire of people not properly installing loose files and game updated breaking their smooth brains.
Fixed issues with stack multipliers being applied multiple times.
Double-checked and confirmed herbs in all and +herbs variants are stacking exactly what they should be. If you don't understand why X heb is being stacked, READ THE DESCRIPTION.
Rebuilt with feshly extracted files. If you blackscreen with this update than you game is not up to date.
Version 1.8
Added an "all + herbs" variation. THIS VARIANT DISABLES ALL HERB DRAG/DROP CRAFTING! Read the description.
Version 1.7.1
Same as 1.7: Updated for Separate Ways, confirmed Ada's items stack.
1.7.1 only bumps the internal version number in the mod-info files since I forgot that in 1.7. No other changes at all.
Version 1.7
Updated for Separate Ways, confirmed Ada's items stack.
Version 1.6
Fixed the "ammo only" variant not including bolts/mines.
Version 1.5
Mercenaries items are stackable now.
Version 1.4
Split variants into everything and ammo only.
Updated with fresh files extracted from the mercenaries update, but those are split off from the main files and this probably didn't change anything here.
Version 1.3
Add 9999 and 10x variants.
Made the Rhinoceros Beetle stackable.
Made 3-herb combos stackable. (GGG/GGY/GRY) You will need to stack them yourself, but they are stackable.
Version 1.2
Fixed eggs not always stacking.
Made vipers & bass varieties stackable.
Version 1.1
Fixed accidentally reducing the stack size of pesetas (its default stack size is the upper limited of a signed int).
Force resources (S/L) to be stackabe (they aren't by default).
Converted the mod to a selective install and added options for x2/x3/x4/x5.
There are currently a few options for stack size changes:
Set to a flat 999/9999.
Multiply by x2/x3/x4/x5/x10.
Variations:
All. (Enumerated in the below table.)
All + Herbs.
Ammo only. (Because some don't understand, no, grenades aren't ammo.)
The 'All' variation:
The stack size of anything already stackable in the game.
Eggs*.
Grenades*.
Resources (S/L)*.
Vipers*.
Bass varieties*.
Rhinoceros Beetle*
3-herb combos (GGG/GGY/GRY)*. You will need to stack them yourself (auto-sort won't), but they are stackable now.
* Not stackable without the mod.
The "All + Herbs" variation:
Everything in the above "everything' variation.
All herbs and herb combos. You will need to stack them yourself (auto-sort won't), but they are stackable now.
THIS DISABLES ALL HERB DRAG/DROP CRAFTING! This is required as drag/drop crafting eats all the stacks and outputs one single result, thus losing items.
I will not make other herbs stackable. It works, but drag-crafting sets the stack quantity to 1 and you lose items. The auto-sort/stack button might not re-stack things if you had the stack before using this. Stacking them manually seems to work fine.
Stacks over the max size will clamp down to the max stack size on load. Meaning if you run the game with a lower or vanilla stack size than you had before, you will lose any items over the new size.