Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3.1
Included an edited playerwerewolfchangescript in the MFA-Growl-only plugin that allows the player to switch to a werebear if enabled rather than only be given the skin, to prevent them from having a wolf head
Version 3.0
Yet again I attempted to fix werebears having invalid headparts.
Changed the playerwerewolfchangescript in the All-in-One file so that the player's race will actually be set to the Werebear race if enabled, rather than giving them the werebear skin in werewolf form. That should fix the player werebear having a wolf head.
Version 2.8
Included the correct playerwerewolfchangescript so you won't get a warning upon transforming with Growl
Version 2.7
Reworked all the plugins in xEdit to make sure they're as error-free as possible. No heads missing for whatever reason.
Version 2.5
Fixed the headless werebears in one of the plugins
Version 2.2
This mod now covers the playerwerewolfchange script.
Version 2.0
Made some fixes that was originally meant to be part of this patch, I apologize for uploading a "broken" plugin.
Version 1
Initial release
This is a personal compatibility patch that I made a good while ago which covers the following mods that would otherwise conflict: "Monster Facial Animation", "Enable 1st Person For Werewolf and Vampire Lord" and "Growl - Werebeasts of Skyrim", where I've merged the race records and armor addons from said mods. For instance, werebeasts will have the keyword "HRI_Lycan_Keyword_IsWerecreature" as well as attack spells from Growl, while also having the head parts with facial movements from MFA. And unless you've figured it out, this fix also covers werebears and vampire lords.
Recommended mods Combat Gameplay Overhaul(Enhances your attack movement/speed in first person) Everlasting Werewolf (Since Growl lets you change back at will by holding down the shout button)
Installation Install the required mods in the following order: MFA, 1stp mod and Growl, either manually or through Vortex/NMM. Then you install my patch and click yes to overwrite. Should you want to install manually, extract the Data folder in the archive to your Skyrim directory (C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition) And in Wrye Bash you make sure the plugins are loaded like in my screenshot.
Troubleshooting -"I can't seem to ready my claws while in first person" This issue is most likely present in the 1st person mod alone, try to sheathe your claws in third person, enter first person view and then ready your claws.
-"Is it compatible with Sacrosanct?" According to my research, that one doesn't alter the Vampire Lord race or it's armor addon unlike my patch or it's required mods, it does however modify the player Vampire Lord script. You can download the patched script from the optional files of the 1st person mod.