File information

Last updated

Original upload

Created by

Bad Dog

Uploaded by

BadPup

Virus scan

Some manually verified files

About this mod

You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs.

Requirements
Permissions and credits
Changelogs
You can play as horse, deer, or minotaur. You have a wide range of horns, hair, and face patterns to pick from, enough to make horses, zebras, unicorns, deer, goats, gazelle, antelope, giraffes, cattle, cape buffalo, and bison. Races have race-specific buffs. Optionally, they are anatomically complete. NPCs are included. Vampire transformations supported.

Details
 
  • The face tint sliders work, but may not do what you expect, so play. Check the "dirt" slider for extra over-all patterns.
  • Some of the shape sliders change head shapes in places you may not expect (ear size, nostril size and separation, etc). 
  • Body, face, hand, and feet overlays work on all races, thanks to ASlySpyDuo and others. There's a known bug that if you have a head overlay (like the zebra) and get decapitated, you CTD. Don't get decapitated, it's bad.
  • >>> Tint overlays are not obvious if you're not used to them. There's an article on "How to make a zebra" which walks you through the process.
  • Your choice of bovine/equine/cervidae eyes or human-style eyes by Blaze69.
  • DIGITIGRADE OPTION: Requires XPMSE. Does not replace skeletons. Does not require an additional esp. Only the deer do digitigrade.
  • NPCs: NPCs are included in the base mod
  • FOOTPRINTS: There's a package for compatibility with the footprints mod. Works on LE, might work on SE one day.
  • MODDERS: The kit gives you face tints in 2K size so they look best when creating a PC. If you're creating your own NPCs, look for the "Size256" folder and copy everything in it up one level.
  • Privy Members: A separate mod adds SOS schlongs.
  • CBBE: Same mod adds textures for the CBBE body.
 
Horses
 
  • Horses have bridles and helmets adapted by Blaze69. Regular helmets don't fit your horse head well. The NPC herd has a chest with a few items in it, or you can craft them. Usual perks required. If you have a vanilla helmet you can often re-forge it into a horse version.
  • Zebra stripes are available in the tint overlays
  • There's a small herd near the Bleakwind Basin giant camp. Horses can be found there or in Whiterun near the Gildergreen, or in the evening hanging out in the Bannered Mare or with the Companions. They've made friends with the giants so if you pick up a giant contract don't execute it when the horses are around or they'll get pissed with you. You can hire some of them, or use a follower mod to get them to follow you.
  • There's an addon for Live Another Life which lets you start as a member of the herd. They'll be friendly and available as companions. The giants will be friendly too.  

Deer
 
  • Deer have a range of horns, available on the brow slider. 
  • Gazelle side stripes and giraffe patterns are available on the face and body tints. There are giraffe horns too.
  • NPCs are courtesy of @Ratchet the last Lombax , with improvements by @Blaze69. There's an addon that turns a few existing Skyrim residents into deer, mostly in Falkreath. I recommend it, but kept it separate since it affects vanilla NPCs.
  • There's an addon to make the deer digitigrade. I recommend it too. I didn't think the horses or minotaurs needed a digitigrade option.
 
Minotaurs
 
  • They're cattle. There's a range of horns, a little jewelry. 
  • There's a herd in the Mor Khazgur valley. They occasionally come in to Dead Man's Drink or do some shopping in Solitude.
Installation
 
Load in this order.

Prerequisites
 
The Mod
  • BD Ungulate Races - main mod, you need this. Includes NPCs. Contains:
    • BDUngulates - always
    • BDUngulateFootprints.esp - only enable this if you have Footprints running. Ungulates will leave race-appropriate footprints.
  • BD Deer Digi - To make the deer race digitigrade
 
Other mods
  • Furry Age and its addons and patches goes here if you're using it
  • Ungulate Deer NPC Overrides - transforms some of the Falkreath denizens into cervids of various types. 
  • XPMSE. Required if you want digitigrade.
  • Live Another Life
  • Ungulate LAL Start (horse only)
 
Tints and Overlays
 
@Blaze69 says: Note that you need to enable head overlays in NiOverride.ini (or skee64.ini if using SE) as they come disabled by default (if the player is decapitated with a head overlay applied, the game CTDs, so that's why it's disabled by default), and then you may also want to increase the number of slots from 3 to at least 6 like other body parts have it to prevent conflicts with mods like Blush When Aroused or SlaveTats (which use the same slots).
 
These are the settings you want to tweak:

; Determines whether face overlays are enabled
; disabling this disables the hook
bEnableFaceOverlays=1

[Overlays/Face]  ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6
iSpellOverlays=1

Face tints are shipped size 2048 which is best for setting up your character. You need the following line in skse.ini to use them:
iTintTextureResolution=2048
  翻译: