About this mod
Combat animations made for SkySA. Contains animations for each of the vanilla Skyrim weapon types and much more!
- Requirements
- Permissions and credits
- Changelogs
JH Combat Animation Pack for SkySA
With 260+ animations this pack aims to create a seamless gameplay experience, where animations work together. The ultimate goal is to animate pretty much everything combat-related for a SkySA-Skyrim. Many of the attack animations included take inspiration or direct reference from Dark Souls, and overall are designed to have a similar feel.
SE
Main module
contains:
Combat idles
Idleturns
Equips
Blocks
Blockbashes (normal and power)
Blockhits
Recoils
Walks (2 options)
Runs (2 options)
Sprints
Movesets
"Duplicate"-attacks are slightly adjusted to better fit the chain of attacks.
For instance, a normal attack chain could be Attack1 -> Attack2 -> Duplicate Attack1 -> Attack4.
I opted for less variety in power attacks (within each weapon type) to keep a consistent feel.
3 unique normal attacks + 1 duplicate
3 unique power attacks + 2 duplicates
Axes
3 unique normal attacks + 1 duplicate
1 unique power attack + 4 duplicates
Maces
3 unique normal attacks + 1 duplicate
1 unique power attack + 4 duplicates
Daggers
3 unique normal attacks + 1 duplicate
3 unique power attacks + 1 duplicate
Dualwield
4 unique normal attacks
1 unique power attack + 4 duplicates
Greatswords
3 unique normal attacks + 1 duplicate
3 unique power attacks + 2 duplicates
Battleaxes & Warhammers
3 unique normal attacks + 1 duplicate
3 unique power attacks + 2 duplicates
Unarmed
2 unique normal attacks
1 unique power attack + 2 duplicate
Weapon animation showcase by Mern (M66rten on nexus)
His nexus page
REQUIREMENTS
(SGC) SkySA - Combat Behavior Compulsion - by Distar66
Nemesis Unlimited Behavior Engine - By ShikyoKira
INSTALLATION
Install with mo2
Run Nemesis
KNOWN ISSUES
For armors that use skirtbones (not SMP related), the skirt will clip through many of the animations. I will iron this issue out in future updates.
Issues with power attacks registering incorrectly. I will keep optimizing for future updates. For now (and in general) I recommend a mod that separates power attack input from left click.
FUTURE UPDATES PLANNED
but not promised :)
Magic and staves 1.0
Adjustments or additions to the weapon modules possible for each step.
Conditional animations are on the table too.
Considering creature animations should an appropriate framework exist for it :)
Thanks for downloading :) I've been enjoying animation. I hope you enjoy them as much as i enjoyed making them.