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JovelHello

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JovelHello

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About this mod

Combat animations made for SkySA. Contains animations for each of the vanilla Skyrim weapon types and much more!

Requirements
Permissions and credits
Changelogs


JH Combat Animation Pack for SkySA

With 260+ animations this pack aims to create a seamless gameplay experience, where animations work together. The ultimate goal is to animate pretty much everything combat-related for a SkySA-Skyrim. Many of the attack animations included take inspiration or direct reference from Dark Souls, and overall are designed to have a similar feel.

SE



Main module
contains:

Combat idles
Idleturns
Equips
Blocks
Blockbashes (normal and power)
Blockhits
Recoils
Walks (2 options)
Runs (2 options)
Sprints

Movesets

"Duplicate"-attacks are slightly adjusted to better fit the chain of attacks.
For instance, a normal attack chain could be Attack1 -> Attack2 -> Duplicate Attack1 -> Attack4.
I opted for less variety in power attacks (within each weapon type) to keep a consistent feel.

Swords

3 unique normal attacks + 1 duplicate
3 unique power attacks + 2 duplicates

Axes

3 unique normal attacks + 1 duplicate
1 unique power attack + 4 duplicates

Maces

3 unique normal attacks + 1 duplicate
1 unique power attack + 4 duplicates

Daggers

3 unique normal attacks + 1 duplicate
3 unique power attacks + 1 duplicate

Dualwield

4 unique normal attacks
   1 unique power attack + 4 duplicates

Greatswords

3 unique normal attacks + 1 duplicate
3 unique power attacks + 2 duplicates

Battleaxes & Warhammers

3 unique normal attacks + 1 duplicate
3 unique power attacks + 2 duplicates

Unarmed

2 unique normal attacks
1 unique power attack + 2 duplicate


Weapon animation showcase by Mern (M66rten on nexus)
His nexus page

REQUIREMENTS

(SGC) SkySA - Combat Behavior Compulsion - by Distar66
Nemesis Unlimited Behavior Engine - By ShikyoKira

INSTALLATION

Install with mo2
Run Nemesis

KNOWN ISSUES

For armors that use skirtbones (not SMP related), the skirt will clip through many of the animations. I will iron this issue out in future updates.
Issues with power attacks registering incorrectly. I will keep optimizing for future updates. For now (and in general) I recommend a mod that separates power attack input from left click.


FUTURE UPDATES PLANNED
but not promised :)

Sprinting attacks & Bleedout 0.9
Magic and staves 1.0
Adjustments or additions to the weapon modules possible for each step.
Conditional animations are on the table too.

Considering creature animations should an appropriate framework exist for it :)


Thanks for downloading :) I've been enjoying animation. I hope you enjoy them as much as i enjoyed making them.
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