Changes from USLEEP were forwarded to this mod for compatibility.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
tarlazo for the initial mod/idea, which I used as a reference while creating this. (SE Nexus ID: 26331)
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This mod is an LE version of the Skyrim SE mod Dwemer Gates Don't Reset by tarlazo. That mod's permission section does allow for "conversion" which I guess this mod technically is since it does the same thing.
This isn't a backport per se, as I went through and reconstructed the mod in TES5Edit instead of resaving the original mod's ESP file (that can reportedly have shaky results). All of the changes from the original mod's Complete version are carried over here--this keeps all opened/unlocked doors and gates from resetting when their areas do, in Dwemer ruins and elsewhere.
Unlike the original mod, the Unofficial Patch is required as I included USLEEP's changes to some of the affected doors.
<= LOAD ORDER =>
For the highest level of compatibility, load this immediately after the Unofficial Patch so other mods can make changes as they see fit.
<= CREDIT =>
tarlazo for the initial mod/idea. It's become a staple in my Skyrim SE mod lists and I wanted something similar to be available to Oldrim players.