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The mod now has an ESM flag (forgot to put it in previous version).
Version 1.2a
Mod rebuilt from scratch.
Version 1.2
Light sources from Candlelight and Magelight spells restored.
Version 1.1
Fixed some quests not advancing due to missing light references.
Torches restored.
Version 1.0
Initial release.
Removes all invisible light sources, most spell light effects, and others in the game. Also includes light sources from the three DLCs, unlike Lighting Remover and Darkerrim No Lighting mods. As such, this mod will improve performance. Since this mod removes most lighting, one may need to bring a torch, or cast Candlelight or Magelight.
Fortunately, quests that require light sources are no longer being halted due to deleted light references (for instance, Tending the Flames).
Note that using the mod Torch Remover during the quest "Tending the Flames" will cause Viarmo to unequip his torch and not lighting the effigy, thus he will be stuck there standing. Therefore, it is advisable to not use Torch Remover during that quest.
There is no need to clean the mod, as I have cleaned it with TES5Edit 4.0.3.
As of version 1.2, the detailed fixes are listed below: Light references that are not deleted: 0001D4EC Torch1 0003FA58 MagicLightLightSpell01 00041F09 MagicLightLightSpellHand01 00088238 DefaultCandleLight01NS 000C275B MS06RitualLightEvil 001037D2 EffigyOlafFXLight
Quests may break without these light references: A Cornered Rat 0001D4EC Ancestral Worship 0001D4EC Awakening 0001D4EC Coming of Age 0001D4EC Diplomatic Immunity 0001D4EC Tending the Flames 0001D4EC and 001037D2 (often reported) The Battle of Fort Sungard 00088238 The Man Who Cried Wolf 000C275B
Spells that have no deleted light references: Candlelight 0003FA58 and 00041F09 Magelight 0003FA58
Projectiles that have no deleted light references: LightSpellProjectile 00041F0A (generates light source 0003FA58) LightSpellProjectileStatic 000749A1 (generates light source 0003FA58)