About this mod
This makes it so the Polypore mushrooms which are supposed to hang on fallen trees as per design of the mod author, actually stay there.
I love this mod but always picking up the Polypores off the ground really bugged me, especially cuz their "root" mesh just flooped around after. So yeah now they act like glowing mushrooms.
- Requirements
- Permissions and credits
- Donations
Stay tuned for my first redist patch for Technicolour alch. There are like 10-20 polypores placed in the world space with the Technicolour alch mod and the Tinder/Dryad polypores are placed 0 times in the world despite having ingredients and meshes and all working. So "Rise of the Polypores" is in the making xD.
Ive been placing them artistically on the trees. Will require Simply Bigger Trees and Enhanced Vanilla Trees and fallen trees.
Special thanks to:
System of a Down
Tool
Opeth
for keeping me sane in the creation kit.
Checkout my other patches and fixes.
Folkstead and the Border of Hammerfell 15.2.X
Nyhus and Immersive Dungeons Compatibility
Arthmoor's Skyrim Villages and Clockwork Compatibility
Legacy of the Dragonborn and TES Legendary Cities Vernimwood Compatibility
Faction: Pitfighter Fixes
Gray Cowl of Nocturnal and Folkstead Compatibility
Arthmoor Skyrim Villages and TES Legendary Cities Amol Compatibility
Ahbiilok and Immersive Dungeons Patch
Gray Cowl of Nocturnal VS Folkstead And the Border of Hammerfell
Camels and new animals in Alik'r Desert 8.0 - Finalization Project
The Gray Cowl of Nocurnal - Finalization Project
Camels and new animals in Alik'r Desert Vs Folkstead Compatibility
If you would like to join Project Dragonbreak, please read my "About Me" section on my profile.