About this mod
Watchers are commonly found in Apocrypha, and are a perfect expression of the place: they look like spheres with a large, all-seeing central eye, and additional small eyes distributed around this central core. Their bodies are covered by tentacles of different sizes that move slowly in the air helping the creature to float around the realm.
- Requirements
- Permissions and credits
- Changelogs
- Donations
- This mod is the standalone version of the Watcher creature, originally released in my Watchers and Vigilants mod (LE / SE-AE). If you have the mentioned mod installed, you already have Watchers in your game and you don't need to download this mod which only adds the mentioned creature and no other creatures contained in the original mod;
- Obviously you should not use this mod together with the Watchers and Vigilants mod mentioned above, since the latter already adds Watchers to your game, and using them at the same time will double the amount of the mentioned daedra in your game, in addition to other possible problems;
- If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
- I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
- In addition to the Nexus, you can also find me on:
- Do you have any doubt? Read my Frequently Asked Questions (FAQ).
"Watchers are commonly found in Apocrypha, and are a perfect expression of this strange realm: they look like spheres with a large, all-seeing central eye, and additional small eyes distributed around this central core. Their bodies are covered by tentacles of different sizes that move slowly in the air helping the creature to float around the infinite corridors of the forbidden realm of knowledge.
They have considerable magical abilities, being generally skilled in the use of electricity and fire, being able to fire powerful beams of fire from their eyes, at the same time that they perform electrical discharges around their enemies.
The Watchers usually found in Apocrypha are grayish green in color, while others, in the service of other Princes or Lords, often have other colors, and even unique abilities."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)
Technical info: Conjuration spells added by this mod can be purchased randomly from spell vendors or found on the map.
- 1 new creature: Watcher, in 2 common enemy variants, namely, "apocrypha's" Watcher
and "deadland's" Watcher, and 2 unique giant Watcher bosses, namely, The Watcher of Labyrinthian and The Vigilant of Rannveig's Fast;
- 1 new ingredient: Watcher Tentacles (in 2 variants);
- 1 new spell: Conjure Watcher.
So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)
The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.
Authors:
SoN6of6TrediS- Watcher model, texture and animations;
Mihail- Watcher spells, effects, sounds, deadland's
watcher retexture, loot, game implementation.