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Author notes
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File credits
SKSE by Ian Patterson Stephen Abel Paul Connelly Brendan Borthwick
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Changelogs
Version 1.5
Added the "Soft Lighting" flag to the eye meshes of Argonian, Khajiit and Child races.
Changed the visual effect of 'Eye Drops (NPC)' so it does not look like it is working for the player.
Version 1.4
Added a lesser power for fixing the player's eyes to the Bug Fix Spell plugin.
Version 1.3
Added Bug Fix Spell plugin in the installation option. This option adds a lesser power for fixing NPC's eyes.
Version 1.2
Supported all the vanilla playable races including males, females and vampires.
Added reflection and subsurface scattering fix for Argonian, Khajiit and Child races.
Removed the underwater bug fix due to the eye popping bug.
Installation Options
[Eyes Mesh Fix]
Replaces eye meshes to apply the following fixes.
Fixes the Invisibility bug which causes the eyes rendered glitchy.
Makes the eyelashes visible from both sides.
Sets the specular color to white instead of the vanilla's blue.
Adds missing reflection and subsurface scattering effect to the eyes of Argonian, Khajiit and Child races.
The meshes do not change or affect NPC's eyes because they have own eye meshes in their own head meshes.
[Bug Fix Spell Plugin]
Adds lesser powers that fix the player character's or NPC's glitchy eyes caused by Invisibility spells. The NPC fix works for nearby humanoid NPCs (capped at up to 50 NPCs for stability) within a radius of about 2048 units. If the character is riding a horse, it dismounts them to avoid a physics related bug. Using these powers while sneaking toggles the automatic fix function on and off. If this function is enabled, it automatically applies the fix for the player character or nearby humanoid NPCs that are affected by Invisibility spells.
This plugin conflicts with nothing and should be compatible with any mod as long as the modded Invisibility spells have magic effects with "MagicInvisibility" keyword properly.