A clothing/armor overhaul that merges and extends V30's mods, giving the game a more historical Dark Ages/Early Medieval feel, by replacing various vanilla armors and adding tons of new sets. Support for Falskaar, Helgen Reborn, 3DNPCs, and BS Bruma.
V30E 3.1--added missing Daedric, Dragonplate, Dragonscale items, replaced cultist and Miraak's robes, added Knight of the Nine surcoat, replaced Skaal fur set with hifoo's MofuMofu coat, added light mail gloves (with recipes), numerous tweaks to leveled lists. Compressed various textures.
Rebuild all patches (including DSR) for best results. Barring any game-breaking bugs, this shall be the last LE update. 7/26/19
Hotfix 1.2--Fixes female Ancient Nord Armor. Overwrite esp. file when asked. Includes all missing textures as well. 5/23/19
Missing Texture Hotfix 1.1--Added textures for light brown steel splinted boots/gauntlets. 4/28/19
Missing Textures option--For those who started fresh with 3.0. and are missing a few assets. Fixes splinted boots and Falkreath kite shield. Will add more if merited (famous last words.) 4/20/19
V30E 3.0--Fixed issues with problematic textures causing game to lag/freeze. I'm not sure how extensive the problem was, but all the textures have been optimized using DDSopt. Other fixes and additions as well. This update brings an end to the need for the dread hotfixes, though this being Skyrim, I'm sure there will be further problems down the road to contend with. 3/28/19
BS Bruma Patch 1.1--Added missing assets for helm from Nordwar, which replaces the Cyrodiilic leather helmet. 3/28/19
Hotfix 4.8--Added new Draugr armor, fixed dragonplate shield, fixed various clipping issues, numerous additions and fixes. 3/22/19
BS Bruma Patch 2.3--Added new guard armor surcoat, as well as new kite shield, and more variety of helms; replaced the iron armor with an iron scale cuirass, and the heavy variant with scale cuirass and heavy mail hauberk. Replaced the iron boots and gauntlets with the more historic splinted meshes from Nordwar. Added much more variety to the Bandit leveled lists, including Nernie's gambesons. Added Bruma guard armor for sale at the Northern Arms blacksmith shop. Replaced the Colovian fur bandit armor with the much better looking fur clothing mesh. Numerous other additions as well. *NOTE--this is a brand new file with a different name, so you'll need to uninstall the older file, though for current play-throughs and older saves you can keep the old file active, and load the new file below the old one. DSR users will also need to rebuild their patches, and if you've used the older version, you'll want to rebuild your merged/bashed/smashed patches. Support for BS Bruma Tweaks and Enhancements guard cloaks is included, with re-textured colours to go better with the new surcoat and shield. Be sure to overwrite all meshes and textures when asked. May eventually add a weapon's replacer companion mod for BS Bruma as well. 3/22/19
3DNPC Patch 2.1--Added generic surcoat for Erevan, gave Hiram new Order of the White Rose surcoat and shield, also added the new items to Khajiit caravans to purchase after quest. Various other fixes/tweaks as well. 3/22/19
Weapon Replacer Beta 1.8--Fixed the bug where arrows would sometimes change names when picked up after being shot. 3/22/19
Imperial Patch--Various fixes and additions, including adding steel gauntlets and boots to one of the heavy sets. 3/22/19
Hotfix 4.7--Fixed Tsun's armor, added new heavy nord shields in various colurs, sold by local blacksmiths. Added splinted steel gauntlets with recipes. Various changes/fixes for leveled lists.
Hotfix 4.6--Fixed surcoat issues, and ebony mail gloves. 3/1/19
Hotfix 4.5--Added ebony mail gloves and new Markarth and Solitude surcoats. All light surcoats are now without ailettes. Added new ebony Coppergate-style Nordwar helm to replace dragonplate helm. New Forsworn shields--nine new variants, plus a mix of bandit, hide, iron, steel--also adjusted shield stats overall to make better sense. Replaced Dremora plate with the scale and ebony mail Deadric armor. Numerous store inventory additions and other fixes. DSR users should re-build their patches, and everyone should re-build their bashed/merged/smashed patches. 2/28/19
Dawnguard Patch 1.3--Added new light surcoats from main mod--without ailettes. 2/28/19
Weapon Replacer 1.7--Fixed scimitar. 2/28/19
Weapon Replacer 1.6--Fixed iron greatsword. 2/24/19
Hotfix 4.3--Fixed female Forsworn mantle's clipping, and other mesh improvements. Added new surcoats for Falkreath, Riften, Whiterun and Companions. More to come soon. Added new scale byrnies with numerous variants to leveled lists of Forsworn, Bandits, and Stormcloaks. New Nordwar dwarven helms, plus new mail gloves from jomalley12211's mesh.
Imperial Patch 3.8--Added new light scale byrnies to Imperial lists, gave Tullius a new unique oval shield. You must download newest hotfix for assets. 2/22/19
V30E Beyond Reach Patch 1.2--numerous fixes and tweaks. Dragonstar mercenaries now wear V30E Alik'r armors. 2/18/19
Hotfix 4,2--Numerous mesh fixes and other additions. 2/17/19
V30E Beyond Reach Patch 1.1--Makes main factions compatible with V30E by adding surcoats and other new armors. Must have Hotfix 4.2 or above for new assets. 2/17/19
V30E Weapon Replacer 1.4--Adds some more unique weapons, as well as numerous fixes. 2/17/19
V30E Beyond Reach Patch--BETA TEST--Replaces Witchmen gear with V30E Forsworn lists. Will add more over time, eventually making it completely compatible aesthetic-wise. Place below V30E main file.
Imperial Patch 3.7--Fixed Credo gloves, i.e. Imperial leather Gloves, and other additions. 2/13/19
Hotfix 4.1--Numerous mesh fixes, including Credo's leather gloves now work correctly, displaying skin when worn with bare arms, and the world rejoices! 2/13/19
Hotfix 3.8--The last vanilla armor holdouts finally replaced--Daedric (for players of all races, but left the Dremora in their otherworldy plate, though I'm open to replacing it as well), dragonscale, and dragonplate, all with ebony hauberk and scale cuirass using Archduke's mesh. The shields are replaced with either the new oval shields from Nordwar, or V30's kite mesh. The helms are ebony re-textures of V30 Early Medieval Valsgarde and nasal. I've also replaced Ysgramor's, Auriel's, and Spellbreaker shields, as well as Savior's Hide armor. *Fixed clipping of armor and gloves/gauntlets for Alik'r and Simple Hauberks, as well as 1st person meshes. *Added Tsun outfit from Historical Revival.
V30E Weapon Replacer 1.3--Added replacers for various unique weapons and quest items, including Auriel's bow. 2/10/19
Hotfix 3.7--New splinted and lamellar greaves and gauntlets from Nordwar, Non-Thalmor Elven mail hauberk variants (from Simple Hauberk's mesh) with Elven lamellar gauntlets/greaves to go with them, New Vendel-style helm from Nordwar, Jarl Elisith now wears something a bit less goofy, replaced iron shield with model from Nordwar, numerous other fixes/additions. DSR users should re-build their patches to recognize new shield, and everyone should rebuild their bashed/merged/smashed patches as well. 2/1/19
Imperial Patch--Updated Imperial patch to take advantage of new bracers, added Imperial tunics which are sold in Radiant Raiment in Solitude. 2/1/19
Weapon Replacer Beta--added Valkyrja from FrankFamily as a replacer for Elven swords, replaced scimitar, added other unique weapons, other additions/fixes. 2/1/19
Dawnguard Patch1.2--Fixed missing master problem which made folks naked--the Creation kit just deletes shit, no idea why. 1/25/19
Imperial Patch 3.5--Numerous fixes, including updating heavy guantlets.
Hotfix 3.6--Fixed shiny Dawnguard textures--knocks on wood. 1/24/19
Added V30E Weapon Replacer Beta. You must have Chronicles of Steel installed. See sticky post for details.
Hotfix 3.5 Added missing 1st person meshes. 1/22/19
Hotfix 3.4 Added missing textures and fixed some other bugs.
Hotfix 3.3 Uploaded proper male mesh for guards and mail byrnies.
Hotfix 3.2 Fixes numerous sleeve meshes on tunics and guard armors--the clipping that has been a bane since V30's original YAGA, also fixes some of boots that clipped. New textures for vanilla children clothes to better match their parents. Gave Pale guards better armor--mail and leather lamellar, in place of simply padded leather. 1/20/19
V30E_Dawnguard Patch 1.0--gives the Dawnguard and Vigilants of Stendarr new surcoats, also adds variant armors and changes both factions outfits to add more variety. You must download Hotfix 3.2 for the new assets, and load V30E_DawnguardPatch below the main mod--it's dependent on it, not a standalone--or you'll get a ctd. DSR users will need to re-run their patchers for the new Dawnguard shield to be worn on back.
1. New conformity of the overhaul, with an eye toward the period 500-1200 A.D. No more plate armor or high fantasy. A new weapon replacer mod will be released soon to compliment these changes.
2. New replacers for Nord Plate, Ebony, Elven, Glass, Vampire, and Orcish armors and shields using content from Archdukeoflandsee and Grey_Hunter.
3. New Forsworn mantles and leveled lists additions, giving the Reachmen much more variety.
4. New simple Nord tunics, various splinted gauntlets and boots, along with countless revamped leveled lists, shop inventories, outfits, etc.
5. The Imperial patch is completely revamped, with much more variety, including new content from Archduke and Grey_Hunter.
6. The Nord Plate Replacer Addon is now moot--with the Nord plate armor now replaced by a heavy mail hauberk--but a dummy esp. is uploaded for current saves, to keep your load orders intact. It should be jettisoned at the earliest opportunity.
7. 3DNPC patch has been updated to the new mod, specifically giving Erevan and Hiram the new mail hauberks.
Hotfixes 2.0--2.4 added various missing assets. Will be updated until everything is fixed, followed by the main mod and various patches.
Hotfix 2.5 should contain most missing assets, as well as new esp's for V30E and the Imperial patch, adding missing tempering recipes. Overwrite when asked. 1/3/19
Hotfix 2.6 should fix some issues with a new esp. Overwrite when asked. 1/3/19
Hotfix 2.7 new DSR meshes for Imperial/Blades shield, as well as new V30E esp and Imperial patch. Overwrite when asked. 1/5/19
Hotfix 2.8 removes problematic Imperial heavy/Blades shield until a fix can be found. They've been replaced with other models--the blades as a plain blue kite shield, the imperial with a gold oval shield. Unfortunately, DSR users will need to re-run their patches if they want the Blades shield recognized. 1/5/19
Hotfix 2.9 added missing 1st person meshes. 1/6/19
Hotfix 3.0 numerous fixes. Overwrite esp's for main mod and Imperial patch. 1/9/19
Hotfix 3.1 numerous fixes. Overwrite esp for main mod. 1/11/19
Version Test27
*Fixes inventory icon for stalhrim heavy helm.
*Changes the female light imperial boots from vanilla miner boots to match the male mesh.
*Solidifies the Nord/Skaal outfits on Soltheim, making them consistent in style and utilizing the new V30E stalhrim and Nordic carved sets.
*Fixed 1st person female textures for 'stormcloak mail and leather cuirass.'
*Added brown leather re-texture for stalhrim boots and gauntlets, using minermanb's Steel Plate Replacer.
*Replaced stalrhim shield with model from TheMalfazar.
*Added Nernie's gambesons to more leveled lists (though they are still most common on Solthheim and with Elves and Khajiit, as I've conceived of them as an armor not native to Skyrim).
*Added new 'Double-Padded Byrnie,' a slightly improved version of the original armor (actually two of the padded byrnies layered, which you can actually see if you look closely.)
*Numerous fixes/additions to leveled lists and store inventories.
Patch22
Updates to Test27, for those who already have Test26, and want the quicker DL option.
3DNPC Patch 1.1
Numerous fixes and tweaks.
Imperial Patch 2.3
Gives General Tulius better gear for battle--heavy armor and shield, and officer's helm.
Version Test26
Adds leather gambesons from Nernie (can be crafted, tempered and purchased from various merchants ), Nord merchant clothes and hat variants from Romanov Couture (can be purchased at Radiant Raiment, Arnlief and Sons, etc), replaces Summerset Shadows and Karliah's armor with gambesons from Nernie, replaces light and heavy stahlrim sets with armor from Simple Hauberks, adds keyword compatibility for users of True Armor, Khajiit caravans get unique outfits, gives Ulfric unique armor for CW battle, fixes female 1st person gloves, as well as inventory icon for female iron armor, fixed Forsworn leveled lists so that the melee fighters now wear more variants as intended, numerous other tweaks, fixes, and additions to leveled lists, NPC outfits and shops.
Patch21
Updates to Test26, for those who already have Test25, and want the quicker DL option.
Imperial Patch 2.2
Improved the stats of Tulius' armor to better match the new Ulfric armor (we must be fair, no?) and various minor fixes. DSR users should not have to re-run their patchers after updating (knock on wood).
Version Test25
Replaced ebony and daedric armors with assets from W3 Toussaint Knight Armor Collection, added new variants of Nord tunics and new texture for vanilla ebony mail, created new outfits for npcs, made numerous changes/fixes to leveled lists and shop inventories.
Patch20--Fixed upload. If you already have Patch19, you can simply use this to update to Test25 to save the DL time. Just add to your Data folder and overwrite original esp.
3DNPC Patch--
Helps integrate 3DNPCs and V30E, fixing discrepancies in various 3dnpc outfits, adding to shop inventories, etc.
BS Bruma--
Added re-textured cloaks for those who use BS Bruma Tweaks and Enhancements, to better match the Bruma guard armor. There is no need to update if you don't use the added cloaks. To be clear, the BS Bruma Tweaks and Enhancements cloaks esp. is still required for the re-textured cloaks to appear in game. See new pics to see the new cloaks in game.
Version Test24
Test24--Fixed guild master's armor.
Update 19--same as above.
Imperial patch 2.1--fixes leveled lists for Imperial outfits, adding shields to the basic heavy troops--which in vanilla Skyrim are missing for some reason.
Imperial Patch 2.0--Finally fixed Imperial shields! DSR users must re-run their patcher and delete the old Imperial shield meshes in their Skyrim/Data/Meshes/Armor/Imperial folder, because if not, DSR will mix up the shield on back meshes.
Version Test23
Numerous fixes and additions/changes to leveled lists, added vanilla skeleton fix to meshes.
Patch 18--simply adds new esp with above changes.
Imperial Patch--updated to 1.3, fixed some issues.
Version Test 22
Orcish armor replaced with Croc's Viking mail, Vigilant robed plate from Madcat221 re-textured with V30 mail, Dawnguard heavy armor and heavy gauntlets replaced by Croc's Cyrodiilic chainmail re-textured with V30 mail, plus numerous other additions and fixes.
Patch17--added missing Nord plate textures to 2.0
V30 Imperial Patch 1.1--Added missing textures for Penitus Oculatus belt.
Replaces all Imperial armor, helms, and shields, with V30 assets. You must have all the meshes/textures added by Test 21. Place the Imperial patch esp. just above V30E in your load order.
Version Test20
Adds new helms from Nordwar, numerous new outfits for various NPC's across Skyrim, additional fixes and tweaks to leveled lists.
Version Test19
Replaces hide, iron, steel, and banded shields with content from TheMalfazar; replaced vanilla iron and banded iron, and Dark Brotherhood armor with appropriate v30 content. Made Nightingale armor more distinct, as well as Thieves Guild variant, to separate it from hide scales, plus numerous fixes and additions.
All new shields are DSR-ready, just run your patcher. To be sure that DSR doesn't get confused and use the old models, you should delete the old shieldonback meshes from the various folders i.e. hide/iron/steel in your meshes/armor folder.
Added new variants to Stormcloak and Forsworn leveled lists.
Note on Iron/Banded--The iron and banded iron armors are now called 'Nord Iron Plates' and "Nord Mail and Iron' respectively. They are each heavier and one point of protection less than the 'Housecarl' versions of both armors, which are also more expensive. The housecarl versions are also keyworded for both iron and steel perks, while the lesser versions are only keyed to iron, and have a slightly different look--i.e. brown leather pants as opposed to green wool.
Hotfix Patch15--Adds missing meshes. Install if you have updated using Patch14/15. You shouldn't need if you DLed the main file--version 19.
Added Falskaar patch, which replaces armor for both sides of conflict, as well as jarls and housecarls. Place above V30E in you load order.
Version Test18
I messed up and uploaded wrong file for Test17--it's now fixed.
Uploaded a fixed Patchfix--fixing wrongly placed meshes.
Feel free to delete any nif. files from your Texture/Armor/Vaultman30/mehelmets folder, though they shouldn't harm anything if left there.
Feel free to delete any nif. files from your Texture/Armor/Vaultman30/mehelmets folder, though they shouldn't harm anything
Version Test17
Added missing meshes/textures, added various V30 helm and shield re-textures by Grey-hanter, added craftable housecarl armor, fixed numerous beat-race meshes for helms, replaced vanilla leather helm with appropriate Grey-hanter re-texture, added Grey-hanter shields to Stormcloak leveled lists, numerous other fixes.
Those using DSR should run their patcher so that new shields will be recognized.
Also, you should always rebuild your bashed/merged patches after an update, to be certain that changes to leveled lists and shop inventories are updated.
Fixed missing meshes/textures not included in original download.
Version Test16
Fixes some bugs in the latest patch--fixed beast race iron helms, added helm rivets and plates for recipes to blacksmith inventory, fixed inventory icon for scaled armor, and other additions.
Also added V30E Nord Plate Replacer addon patch--Adds variants--brown, blue, green, purple, and mail texture to sleeves--to minermanb's Nord steel plate replacer mod.
Version Test15
Adds replacers for studded, hide, and scaled armors, adds some additional Stormcloak variants using textures by yoshimuji, added various housecarl armors to leveled lists/outfits, added appropriate armors for various mercenaries--i.e Black-Brier guards, Blackblood Marauders, East Empire guards, etc, added new white and black tunic variants for various armors, added keywords to numerous armors for better perk adaptability, fixed those gods-damned Stormcloak officer outfits--got rid of those stupid spiked bear boots--and added new variants, and many other fixes/additions.
Version Test14
Added Riften (purple tunic) hauberks, new Whiterun (gold tunic) armors, numerous leveled list/shop additions, and bug fixes.
Version Test13
Added Nord Bandit shields from YAGA, fixed keywords for various armor/clothes, adjusted/added to leveled lists and shop inventories.
Version Test12
Adds new outfits for housecarls, stewards, thanes, and other members of various courts, as well as embroidered tunics from yoshimuji.
Version Test11
Added new Galmar outfit, new Companion's boots, as well as numerous changes/fixes to leveled lists.
Version Test10
Fixed Bolgier Bearclaw being naked, adds Stormcloak boot variants, numerous fixes and tweaks.
Version Test9
Added Nordic carved armor replacer to mod.
Version Test8
Includes fix for Nordic Tunic (Red) all other Patchfixes. All 3 of V30's mods merged and extended, replacing vanilla steel, leather, Forsworn, Companions, as well as other various helms and armor.
Version Test7
Fixed belt on executioner's jerkin.
Version Test6
Added missing pants textures.
Version Test5
Idiot-proof edition. Hopefully fixed red mantle for reals... knock on wood.
Version Test4
Hopefully fixed red mantle texture path issue.
Version Test3
Fixed various bugs and added missing meshes.
Version Hotfix 3.2
Hotfix 3.2 Fixes numerous sleeve meshes on tunics and guard armors--the clipping that has been a bane since V30's original YAGA, also fixes some of boots that clipped. New textures for vanilla children clothes to better match their parents. 1/20/19
V30E_Dawnguard Patch 1.0--gives the Dawnguard and Vigilants of Stendar new surcoats, also gives adds variant armors and changes both factions outfits to add more variety. You must download Hotfix 3.2 for the new assets, and load V30E_DawnguardPatch below the main mod--it's dependent on it, not a standalone--or you'll get a ctd.
Version
Added support for Helgen Reborn.
Added support for BS Bruma.
Added Vaultman30 Armor Extended. Various fixes will be added and uploaded as needed.
2.Created dozens of re-textures, adding color variants to all V30's armors, as well as completely new sets, with recipes. Also added guard armors and new stuff to shops where it makes sense--for example, you can buy a set of guard armor at the local blacksmiths, padded and other light armor where hunting supplies are sold, etc.
2.Replaces vanilla steel, iron, banded, orcish, leather, hide, scaled, Elven, Glass, Nordic plate, vampire, and studded armors, including adding numerous variants to shops/leveled lists.
3.Thieves guild--replaced all the various guild armors, including Karliah and Nightingales--new padded leather and mail byrnies, leather gloves from Credo--as well as changes to outfits/leveled lists.
4. Forsworn--added numerous variant armors, helms, and hoods--Celtic inspired tartan--all temper-able, replaced Armor of the Old Gods with a new mail byrnie and tartan tunic, and added to appropriate shops/leveled lists.
4.Companions--replaced wolf armor as well as added variations for other guild members via outfit and leveled lists.
5.Stormcloaks--added several variant armors, helms, and boots to the leveled lists to give the Stormcloaks a less uniform look, more like a rag-tag militia. See pics above, which shows only a few of the many options possible.
6.Vigilants of Stendar--added various appropriate helms to the outfits/leveled lists, and added new mail hauberks from Archdukeoflandsee.
7.Dawnguard--added various appropriate helms to the outfits/leveled lists. Replaced the heavy armor woth Croc's Cyrodiilic Chainmail. I also suggest using Improved Closefaced Helms for the heavy Dawnguard helm--as well as the few remaining vanilla helms not replaced by V30E. Just be sure to place it above V30E in your load order.
8.To help add to the more historical vibe, I replaced much of the vanilla Nord clothing with new V30 tunics, re-textured merchant dresses in multiple colors for females, as well as variant textures of the leather jerkin from Croc's awesome Norse Viking Chainmail. Also added new jarl clothing, as well as executioner's armor, adding all to leveled lists/outfits.
9.Replaced Deathbrand and Nordic carved armor from Dragonborn, with new cuirass, helms, bracers, and boots.
10.Added hold color appropriate armor for housecarls, thanes, stewards, and other members of the jarl's courts, including some NPCs who change status after completion of the civil war. It also allows NPCs like Vulwulf Snow-Shod--that old guy in Riften who gets drunk and tells imperials they suck--to show his Stormcloak pride. :)
11.Added embroidered Nord tunics by yoshimuji! which use the wealthy clothing keyword.
12.Added temper-able Nord bandit shields from YAGA. All shields are DSR ready--the meshes already included--just run your patcher!
13.Added appropriate armors for various mercenaries, including Black-Brier and East Empire guards, Blackblood Marauders, ect.
14.Added superb new meshes and V30 re-textures by Grey_hunter, which adds numerous helms and shields to the game.
15.Replaced Dark Brotherhood shrouded armor and variants with appropriate content from V30.
16.Added shields by TheMalfazar to replace hide, iron, orcish, steel, banded, nordic carved, and stalrhim shields. All new shields are DSR-ready, just run your patcher. To be sure that DSR doesn't get confused and use the vanilla models, you should delete the old shieldonback meshes from the various folders i.e. hide/iron/steel/orcish in your meshes/armor folder.
17.Added additional outfits for NPC's all across Skyrim that better reflect their character, i.e. some Bretons now wear Reach tartan; corsairs, sailors, and hunters wear various light armors; Thieves Guild members are now clad in more diverse armor, etc.
18. Replaced orc armor with a new set by Grey-hunter.
19. Replaced Daedric armor with scale and heavy ebony hauberk, using the scale armor mesh from ArchdukeofLandsee.
20. Replaced the vanilla daedric artifact 'ebony mail' with re-textured hauberk from V30's Simple Hauberks.
21.Added leather gambesons and robes from Nernie's Armor Pack. All armors are craftable and temperable, and can be purchased at various merchants who sell hunting and archery supplies and specialty gear (Drunken Hunstman, Grelka's, Niranye, etc.) Replaced Summerset Shadows and Karliah's armor with leather gambesons, as well as added the armor to other npc's outfits, specifically the Khajiit caravans, various elves, and the reavers on Soltheim.
22. Added Nord merchant clothes and hat variants from Romanov Couture. Nordic npc's will now wear a much wider variety of clothes, temper-able light armor versions of the furred hats are available in shops, as well as worn by hunters, bandits and Stormcloaks.
23. Added keyword compatibility for users of True Armor. Each armor now only has one material, allowing TR to more accurately gauge it's protection level.
24. Replaced light and heavy stahlrim sets with armor from Simple Hauberks--the light set is a simple mail hauberk, while the heavy set adds lamellar plates and pauldrons. The Early-Medieval Helmets Pack replaces both helms as well, while the gauntlets and boots use the new Nordwar lamellar and splinted steel versions, respectively.
25. Added various superb content from Grey-Hunter and ArchdukeofLandsee. This includes bracers, greaves, helms, shields, and armor sets, reworked by me.
26. Unique vanilla shields replaced with new kite shield textures--these include Ysgramor's, Auriel's, and Spellbreaker shields, as well as a new leather lamellar variant which replaces the Savior's Hide armor.
27. Added new heavy and light surcoats to various hold blacksmiths--a mashup combining V30's Simple Hauberks and the heavy hauberk from ArchdukeofLandsee with an original surcoat mesh by jomalley12211. Falkreath, Markarth, Riften, Solitude, Whiterun, Companions, and generic black variants, plus tempering recipes. Also added a few new kite shields.
Installation/Requirements--You won't need V30's esps anymore, so you should remove them and add my merged file. Overwrite all V30's meshes/textures when prompted. USLEP is required--I've copied over appropriate changes where needed. The fixes are pretty minuscule, so I could easily get rid of the requirement, though why would anyone not be using USLEP at this point anyway? (What's funny, is I held out against changing from the original unauthorized patches, forever, because I didn't want to break my load order--it had taken so long to get right! But in the end resistance was futile! Too many cool new mods required it... and updating was pretty easy. So maybe this can be your USLEP Waterloo...) :)
Load Order/Compatibility--For best results use on a new game, otherwise you may need to use the resurect command to see changes/fix naked NPCs, etc.
REVISED SUGGESTED LOAD ORDER V30E_Falskaar_Patch.esp (Place anywhere below Falskaar esm. or any other Falskaar patches) HelgenRebornGuardArmor.esp (Place below HelgenReborn.esp or any other HR patches) BSBrumaArmorReplacer (place below BSHeartland.esm and any other BSBruma esp's and patches) V30E_ImperialPatch.esp (place just above Vaultman30MergedReplacer.esp, especially if you don't use a merged/bashed patch--which you should be!) ; ) Vaultman30MergedReplacer.esp V30_3DNPC_Patch.esp (make sure 3DNPC.esp is above V30E and other 3DNPC patches, where applicable i.e. any that affect NPC outifts) V30ENordPlateAddon.esp (No longer needed, though a dummy esp. is provided to keep your load order intact on older saves. It should be jettisoned at the earliest opportunity.)
Since it makes changes to many NPC's/armors/outfits, it would be best placed relatively late in your load order, though at worst it should only result in the changes not showing up, nothing game breaking--knock on wood. To get the most out of V30E it should be used with both a merged and bashed patch--I can't stress this enough. See below for details.
Current Saves--You may need to use the console command 'resurrect' to re-equip NPC's on a current save game--at least in cells you've already been in. To use console commands press the tilde key '~' in game, then click on the NPC and get their reference id number, then type 'resurrect', without quotes, then hit the 'enter' key, and they should equip the new armor. Bashed/Merged Patches--You'll be best served by using the mod with bashed/merged patches! This way, the changes won't be canceled by other mods. The mod is also marked to Relev/Delev for this reason--though you can always amend this in Wrye Bash, if you wish.
Immersive Armors--Using this mod with mine can interfere with V30E's leveled lists--or any mod for that matter--because it uses scripts to add its armors to the game, which can cause the game to revert to vanilla lists, wreaking havoc with one's save. I stopped using it years ago--it's just too invasive. Also, IMHO, it doesn't add anything that can't be gotten from better sources anyway, mods that have better compatibility with merged/bashed patches.
Additional Patches and Mods--
1. BS Bruma What It Does-- A stand-alone, simple replacer of the Bruma guard's armor, (cuirass, gloves, boots) as well as adds replacers for the new Colovian chainmail (cuiarass, boots), using assets from Vaultman30, and both sets of Colovian fur (both cuiarass) with work from FranklinZunge. I've also added re-textured cloaks to better match the new guard armor from BS Bruma Tweaks and Enhancements for those that use the cloaks patch, though the mod is not required.
NEW! BS Bruma Patch NEW!
A much more comprehensive replacer that helps integrate BS Bruma and V30E, replacing guard, chainmail, and iron armors, fixing discrepancies in various outfits, adding to shop inventories, adds tempering recipes, makes bandit's wear a wider variety of gear, etc. You won't need the simple original version, see sticky post/change log for more details. Load below V30E main mod. 2. Helgen Reborn
What It Does-- It replaces the Helgen Reborn guard cuirass with a new armor (mail byrnie and light blue tunic) created using Vaultman30's assets. See pic above.
What It Does-- Adds V30E content to Falskaar, replacing both side's armors, including the jarls and their housecarls. You must have V30E's meshes/textures installed for this to work, though it isn't dependent on the V30E esp. Place above V30E in your load order.
4. Stormcloak Only Version
What It Does-- The original version of this mod, which simply extends Vaultman 30's Yet Another Guard Armor to include Stormcloaks--who now use the Windhelm guard armor, with normal Stormcloaks clad in the leather breastplate version, the commanders in the steel version. These changes are included in Vaultman30 Extended, so don't use both, there's no need! To Install--Simply overwrite the Yet Another Guard Armor esp--though be sure to keep the meshes/textures.
5. Imperial Replacer Patch
What it does-- Replaces all Imperial armor, shields, and helms with V30 content. You must have all the meshes/textures included in the main mod. Place the Imperial patch just below V30E in your load order. If you use DSR, remember to run your patcher, so the new shields are recognized.
What it does-- Helps integrate 3DNPCs and V30E, fixes discrepancies in various 3dnpc outfits, replaces armors for the Blood of Skyrim and Garbania's guards, adds appropriate guard armor to Falkreath and Morthal merchants added by 3dnpcs. Adds generic heavy surcoat for Erevan, and gives Hiram an Order of the White Rose surcoat and shield, while also adding the new items to Khajiit caravans for purchase after quest.
Load order--(applies to the other patches above as well, they should be placed just below V30E)
What it does-- Gives the Dawnguard and Vigilants of Stendarr new surcoats, also adds variant armors and changes both factions outfits to add more variety. You must download the latest Hotfix, and load V30E_DawnguardPatch below the main mod--it's dependent on it, not a standalone--or you'll get a ctd. DSR users will need to re-run their patchers for the new Dawnguard shield to be worn on back.
Suggested Mods--These mods go great with V30's stuff.
Loading Screens--The Elder Scrolls General Load Screen Replacer keeps the vanilla models replaced by V30E from popping up in your loading screens. It also makes the whole game much more immersive.
Textures 1.Gamwich's Rustic Clothingreally compliments V30E, as it improves many of the armor's pants textures, as well as boots, hoods, gloves etc. and makes everything pop just so.
2.aMidianBorn Fur Armor--nice fur textures to go with Rustic Clothing, just be sure to put some god-damned sleeves and a shirt on it with the Comprehensive Sleeve Pack! It's cold in Skyrim...
3.Gemling Queen Jewelry--gives the rings and necklaces a real 'Dark Ages' look, making them actually look as if they are crafted by skilled hands.
4.JS Circlet Replacer--makes the circlets match Gemling Queen ring textures, making them actually bearable. Armors 1. Comprehensive Sleeve Pack--A great mod that replaces the hide and fur armors with content from Brigandage. Adds sleeves to most vanilla clothes and armor, including mail to the iron set (which I have a re-texture for, if people are interested.) Load before V30 Extended for best compatibility.
2.Roman Imperial Armor and Weapons--For those who don't want to use the V30E Imperial replacer patch, this version of Jedo Dre's fantastic Historical Revival is a good option. It really compliments V30's Stormcloaks, and gives the civil war a real historical verisimilitude. As is, the Celtic and Germanic component isn't compatible with V30 Extended, unless you tweak it yourself in the Creation Kit. If there is enough demand and I can get permission, I'd be willing to release my modified esp. which adds the Celtic armor and weapons to the Forsworn leveled lists, making it compatible with a bashed/merged patch.
3.Alternative Scaled Armor--Defunkt's mod replaces the scaled armor with a much better model with mail byrnie beneath. Now that the latest version of V30E replaces scaled armor, use the standalone version, which adds them to the leveled lists and crafting recipes.
4.Dawnguard Heavy Armor with Hauberk--Also from Defunkt, this adds a mail hauberk under the heavy Dawnguard armor. I've re-textured this with the same mail used in V30's Simple Hauberks, if anyone is interested.
Weapons NEW! Check out the beta V30E weapon replacer in the main download section! It uses assets from many of the mods listed below.NEW!
2.Regent Armory--These are really beautiful, realistic weapons. The two-handed claymore makes a great iron greatsword replacer.
3.Chronicles of Steel--Realswords is a must have mod--it's what I use to replace many of my steel and iron weapons, as well as add to the Imperial arsenal. I also use it to replace most of my arrows--steel, iron, Forsworn, Orcish, etc--using the TCoS Nordic arrows as well as the newer Imperial models. Even if you don't use it as a replacer, it adds a slew of great weapons to the game.
4.Roman Imperial Armor and Weapons--This mod makes both lists because it's great, and for the simple reason that it replaces the terrible paddle-gladius vanilla Imperial swords. If this mod is placed above V30E in your load order, it will still replace the Imperial weapons, while V30E's armor changes will win out. Of course, merged/bashed patches are still recommended. I'd also recommend the celtic weapons--cherusker and the hand axes--to replace the vanilla Forsworn weapons.
5.Real Bows--Honestly, if you're still using those abominable vanilla bows I truly feel sorry for you. Use this mod... now.
6.Unique Bows Collection--Before Real Bows came around this is what I used to replace most of my vanilla bows. Now I use it to replace the ones that Real Bows forgot--and the Real Bow models I don't like as much. It also adds a bunch of cool, unique bows around the world as quest rewards.
7.Bob's Armory--This is the mod where #1 on the list get's it's resources, it's also much larger, adding all kinds of weapons and shields. In particular, I really like the longbows, which I use as a replacer for the vanilla Forsworn bows.
8.Somewhat Historically Accurate Weapons--Great looking, realistic weapons and shields. I use many of them to replace various vanilla unique weapons in my game.
9.Insanity's Ebony Sword Replacer--Replaces the ebony sword, both longsword and greatsword, with a much more realistic model (though the greatsword is a bit too large in my opinion.)
10. LeanWolf's Better-Shaped Weapons--For those who want an easy option, this mod makes the vanilla weapons more bearable, and also helps fill the gaps left by other less expansive replacers.
11.SBO - Skyrim Blade Overhaul--Another vanilla weapon mesh replacer, which can be mixed and matched with LeanWolf's mod. I actually prefer some of these meshes, and at one time used it quite extensively.
13. Moraelin's Maces--I use these models to replace most of my vanilla maces. They're actually the correct size, graceful and realistic--instead of the huge unwieldy clubs, we see all too often.
14.Andragorn's Axes and Maces--I use this mod to replace much of my Orcish, ebony, and Deadric weapons. Though the designs are definitely fantasy-inspired, they still look as if they could have existed in the real world.
15 Elven Weaponry--For Elven weapons, this mod is hard to beat. I use it to replace Auriel's bow, my Elven, ebony, and glass arrows, as well as add various Thalmor weapons to the leveled lists.
16. Elvish Weapons--I use the un-enchanted versions for my vanilla Elven axes and warhammer. The shield would make a nice replacer as well.
17. Dragon Steel Weapons--I use the clean version of these swords and axes to replace many of my Deadric weapons. Fantastic, yet realistic.
Vaultman 30 I probably wouldn't even still be playing Skyrim if it wasn't for his mods, which inspired me to dive back into modding, as well as learning the basics of re-texturing in Gimp.
FranklinZunge--replacers for Colovian Fur Armor in BS Bruma Patch I've had Brigandage and Common Clothes in my load order for years, excellent mods that help make Skyrim a much more diverse world. If you aren't already using his mods, what are you waiting for?
Witcher5688 Credo's various armors and assets have been used by not only me, but many in the community, in mods large and small, making Skyrim a much more interesting place, to say the least. I'm sure most here are familiar with Medieval Skyrim Overhaul, as well as his Northman and Plate Armor, if not, check them out.
ArchdukeofLandsee--If it wasn't for Archduke's superb new Byzantine Imperials mod, V30E 2.0 wouldn't have happened. His new scale cuirass and hauberk (based off Ellise's Wayfarer's Coat) inspired me to finish off the last of the main vanilla armors. He also helped me with learning how to edit meshes--Nifscope, and Outfit Studio--so I owe him a debt of gratitude. He's definitely, the 'Duke of Skyrim'.
Grey_Hunter--a talented Ukranian modder, who has taken V30 original assets to a different level. I've used many of his V30 re-textures in V30E, and it wouldn't be the same without them.