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ClefJ

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ClefJ

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About this mod

An updated and fortified version of Darkwater Crossing, the mining settlement in Eastmarch.

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  • Italian
ClefJ's Darkwater Crossing

There was some lore, somewhere, that Ulfric and his men were passing through Darkwater Crossing when they were ambushed by the Empire. It was a small mining settlement of one house and a few tents. I was heavily inspired by JK's magnificent town work, so I decided to work on something similar, rather than create a whole new town as I had before.

I have redesigned Darkwater Crossing into a real settlement, though still small. I had attempted to model the place like a medieval Scottish hamlet, that hopefully brings some flare into the landscape in south Eastmarch, and a reason for you to come by here now and then.

The mod now adds:
- A small settlement wall, with an extra guard (that rotates with the civil war quest like the others!), with 2 gates to the settlement.
- An outdoors ingredients merchant for passerby's.
- A new General Goods store with dunmer merchant.
- A new Inn and Tavern, with working bard and innkeeper (The larger room can be rented!), and a large patio overlooking the lake.
- Many aesthetic details around the town, with added flora and architecture.
- Much of the navmesh remains the same, creating a lack of conflicts, if any at all.
- Most importantly, a new player home! Darkwater Keep just outside of the settlement offers a small residence of a Scottish tower-house, with a main hall, laboratory and trophy room, and master bedroom. All follower beds inhabit the main hall, Beowulf style. There are 2 mannequins, but many weapon displays. And a privy. The house is yours as soon as you arrive, as the previous resident was taken along with Ulfric in the beginning of the game.

Requirements:
 - Dragonborn. I might go back and give it some Hearthfire if desired.

Known Conflicts:

-Mods that edit the cells immediately around Darkwater Crossing, such as the Fort Darkwater file.
- Some clipping with the carriage from Better Fast Travel.
- The quest/spell mod Spectraverse has a location dependency that this town blocks. Turning the mod on/off to complete this part of Spectraverse solved it for me.

Thank you for your time and downloads!
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