About this mod
patches for using The Great Forest of Whiterun Hold with various other mods
- Requirements
- Permissions and credits
I did my best to clean up the conflicting objects in a way that I felt made sense with the surrounding environments.
Currently there are patches for the following mods and versions:
Great Forest of Whiterun v1.0.3
JK's Skyrim v2.0
SWIFT v2.1.1
Legendary Cities v2.12
Whiterun Outskirts Market v0.4.7
Alternate Start v3.0.5
ETaC v13.6.1 (Make sure to load WhiterunHoldForest.esp before ETaC-Complete.esp or you will experience holes in the earth)
Future Patches planned:
None
Thanks to Thallassa and Nazenn for their patience and advice
Special thanks to FadingSignal for making his fantastic tutorial videos, these patches wouldn't exist without those.
Changelog
12.13.15 - Added patches for ETaC. Three patches, Whiterun only, Rorikstead only, and ETaC Complete.
12.06.15 - Added patch for Alternate Start (removed all conflicts at Shoal's Rest farm north of Rorikstead)
11.30.15 - Added a patch for Whiterun Outskirts Market