Update: So, not really maintaining this anymore as I stopped playing/modding a couple years ago. If anyone would like to update this, let me know. Happy to transfer ownership.
A patch that makes the Longstride spell from Apocalypse still useful when using the Movement Tweaks part of Vigor - Combat & Injuries
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Make magnitude appear as expected in spell description.
Make spell cost exactly right (was only approximate before).
Make the Apocalypse and Vigor - Movement Tweaks esps required.
This is a simple patch that makes the Longstride spell from Apocalypse still useful when using the Movement Tweaks part of Vigor - Combat & Injuries (under Optional Files). Movement Tweaks decreases character speed while casting spells. The Longstride spell is a concentration spell that increases player speed. Since you have to continuously cast Longstride, Movement Tweaks essentially negates its effect. This patch simply increases the magnitude of Longstride (both in and out of combat) to compensate. It's tuned to the forward run speed modification; other directions will still be slightly different than vanilla.
Note that this patch is only useful if you're using the Movement Tweaks optional file in Vigor. If you're just using the main file, you don't need this,
Known issues:
- Dual casting and spell scaling will affect the spell too much. I could fix this with a script, but I'm not sure it's worth it.