faralda only stands out at gate during the daytime
removed overlapping marker for interesting npcs in dawnstar windpeak inn
improvements for ragged flagon in riften, dead mans drink in falkreath, moorside inn in morthal, the frozen hearth in winterhold and retching netch in raven rock
improvement for ai package for dirge in ragged flagon and overall sandboxing in retching netch
Version 0.4
replaced public area tag for drunken hunstmen, slight change on markarth's chairs and markers, navmesh compatibility for ICAIO, changed file structure for NMM users to remove duplicates
Version 0.3
Redacted extra stools at Solitude Winking Skeever, got too cluttered
Fixed vanilla navmesh bug that causes people to get stuck at Dawnstar inn
Improvements for compatibility with other mods
Drunken Huntsman and New Gnisis Cornerclub included now
Fixes for a few errors both vanilla and mine
Version 0.2
Major hold taverns hit
Adding a few stools and chairs but I don't want it to get too cluttered
Uthgerd, Stenvar, Jenassa, Vorstag, Erik, Sapphire, Lois Letrush and Sam no longer stuck, they can sandbox
Nelacar has an alchemy lab (considering the dialogue) and will sandbox with it
Bards may move about the inn after finishing a song
Sinmir will be slightly more intimidating as he guards the Bannered Mare
Proper ownership tags I forgot to put in
More steps to a relatively complete Candlehearth Hall and the Bannered Mare
More Tavern Idles - Spanish Translation by EvilOverlord5 SSE Port by Shocklizard So you've downloaded Interesting NPC's, Inconsequential NPC's, Patrols, Travelers and you have the Populated series going on. You love having lots of NPC's. But then when you go into the tavern at night, you see it; all of them huddled together by the door because there are not enough available objects and markers with which they can interact. This attempts to alleviate that issue; it places more markers to allow npc's more options to sandbox in inns. This also allows innkeepers to eat while they are working, because they get hungry, too.
Compatible with Immersive Citizens AI Overhaul (and highly recommended, make sure my mod is immediately below it)
Instructions: Drop the file in your skyrim data folder and make sure it is selected in your load order or mod organizer
Progress: Untouched - Slightly improved - Improved - "Finished" Volkihar castle, Jorvaskarr, Dragon Bridge, Kynesgrove, Rorikstead, Soljund's Sinkhole, Fort Dunstad, Ragged Flagon, The Katariah All the taverns in the large holds Bannered Mare (Whiterun), Candlehearth Hall (Windhelm), Silver-Blood Inn (Markarth), Sleeping Giant Inn (Riverwood), Windpeak Inn (Dawnstar), Winking Skeever (Solitude)
Coming in next update: Turning the orange to green