Didn't you find it weird that the housecarls that serve you as Thane haven't been through proper training? This mod changes that and makes them scale better, by giving them the perks they were lacking, plus some quality of life enhancements.
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Changelogs
Version 3.3
Removed Barbarian, added Devastating Blow.
Valdimar can now conjure a Flame Atronach.
Version 3.2
Fine-tuned object detection settings. Note that there's no harm done if you happen to have another mod which also includes the Multiple Floors Sandboxing tweak.
Version 3.1
Added an injection that sets vertical object detection for NPCs 3 times higher for sandboxing.
Removed Frost Cloak from Valdimar, gave him Expel Daedra.
Removed Mjoll entry.
Version 3.0
Added Wind Walker, Critical Shot (Rank 1), and Power Shot.
Reduced Bladesman, Hack and Slash, and Bonebreaker to Rank 1.
Removed Deadly Bash and Champion's Stance.
Made small optimizations.
Version 2.1
Removed Protected status from Essential NPCs.
Added Sweep, SilverPerk, and TGWellFitted to Mjoll, for Awesome Artifacts. I can much better support it with patches here.
Version 2.0
- Nerfed all damage and armor perks by 1 rank.
- Added Sweep, Ranger, Silver Perk.
- Improved integration with perk mods.
- Added extra integration for Awesome Artifacts.
- Made Bijin Warmaidens patch.
Version .Bijin
Works with any version of Bijin.
Now tweaks Mjoll for Awesome Artifacts integration.
Didn't you find it weird that the housecarls that serve you as Thane haven't been through proper training? This mod changes that and makes them scale better, by giving them the perks they were lacking, plus some quality of life enhancements. They will also level up with you to level 60 instead of 50, and they're essential in the main version.
Capable Housecarls includes the vertical object detection tweak for sandboxing NPCs, making all NPCs capable of detecting interactable objects on multiple floors, so they'll sandbox on all the floors in their homes. Capable Housecarls is known to work with ASIS, Amazing Follower Tweaks, and Ordinator, and should be compatible as-is with all mods that don't modify the housecarls' NPC records.
The perks that have been added to the housecarls are listed below. I'm sticking to their original combat styles, so they're all trained to use Heavy Armor with One-Handed/Block (as listed), with the exception of Rayya and Valdimar, who use Heavy Armor with Dual Swords and Light Armor with One-Handed/Magic, respectively. Those two have received the equivalent perks for their combat styles. All housecarls have also received some perks for the skills they don't use, to make them more capable of switching combat styles, although it will not be optimal.
One-handed:
Armsman (Rank 1) Bladesman (Rank 1) Bone Breaker (Rank 1) Hack and Slash (Rank 1) Dual Flurry (Rank 1) Fighting Stance Critical Charge Savage Strike