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File credits
Original shader by: SparrowPrince Original mod by: Arlekin (LINK) Mod is under stewardship by: Step Modifications
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General =================================================== This is a major update for the LE version of BDA. The mod has now been brought up to update to match the SE version. With this update, all "named" locations were reviewed, and many non-ashy objects were converted to ash covered ones, which turned out to be a lot! Users are getting a lot more ashy objects all across Solstheim! The gritty details are below:
- Added ash material to 19 vanilla ash objects that were missing it, but were labeled as "ash" or only used in "ashy" areas. - Added new ash versions of 82 objects. These are used to replace objects that didn't have an "ash" version in vanilla. - Corrected the shader angle on 19 objects. This reduces the "stretching" effect with with texture replacers. - Creation Kit added new object bounds to 4 vanilla objects, during save, that were missing them. - Manually replaced 365 references across Solstheim with ashy versions of the objects. - Updated the ash material on 12 vanilla ash objects to a better fitting material. - Updated the "AshMaterial*" variants to apply the ash texture slightly better. - Forwarded any USSEP fixes found.
NOTE: The version has jumped to v2 to align with SE's 'major' version number. .
Better Dynamic Ash (BDA) uses the shader created by SparrowPrince for Better Dynamic Snow. It's been updated to apply the installed ash texture as a material to objects that appear in Solstheim (Dragonborn DLC); thus, giving the user ash covered objects.
Features
31 "bug fixes" to vanilla ash objects
Updated the "AshMaterial*" variants to apply the ash texture slightly better
Replaced 365 object references across Solstheim with ash covered versions
Adds new ash versions of 82 objects. These are objects that didn't have an "ash" version in vanilla.
Corrected the shader angle on 19 objects. This reduces the "stretching" effect with with texture replacers.
Screenshots are from the SE version of the mod, however, the result is the same.
Compatibility
Mods that edit Raven Rock will likely require some sort of patching. Patches for other mods will not be provided here. Authors/Users are free to create and upload these patches as they wish (see Permissions and credits above).