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File credits
Thanks to Xarrian and Ogerboss for Requiem.
This mod follows the permission statement posted on the Requiem mod Nexus page.
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Changelogs
Version 3.3
3/8/2020:
Elsweyr Fondue now restores 1 Magicka/sec instead of +100% Magicka Regen. Added Goat Cheese as an option for crafting Elsweyr Fondue. Thanks to FolkenNexus for the recommendations.
Food effect Restore Stamina (Nutrition) re-added to classic Requiem meat based stews and rebalanced to 0.25/sec (regular stews) and 0.5/sec (gourmet). Can be stacked with vegetable based stews' Spiritedness benefits.
Added in and rebalanced some missed Dragonborn DLC foods and alcohols.
Version 3.2
10/17/2019:
Skooma and Sap rebalancing records are now moved to R-CAO from R-CFD.
Version 3.1
7/17/2019:
Skooma can now be crafted in a cookpot between 11 PM and 5 AM if the PC has the first alchemy perk or is a Khajiit.
Improves compatibility for food and alcohol effects, and allows alcohol buffs to stack with food.
R-CFD no longer needs R-CAO in load order for compatibility with Requiem 2.0.0+.
Version 3.0
7/16/2019:
Improved compatibility by moving some records from R-CAO to R-CFD.
Potato Bread can now also be created at a cookpot (as well as the default oven).
No external scripts are needed or used anymore in this mod, further improving cross compatibility.
Version 2.3
7/7/2019:
Fixed a bug in Bestial Stew (Wolf). Thanks to flo2005 for the bug report.
Replaced Restore Stamina buff in common foods with Spiritedness. Added Restore Stamina buffs to Gourmet Apple Pie and Potato Bread.
Honey Nut Treats and Sweet Rolls now minorly buff Spiritedness.
Version 2.2
6/30/2019:
Fixed the Bestial Stew (Spriggan) recipe.
Fixed bug where some food buffs were not stacking effectively with alchemy potion buffs.
Returned Healing Poultices to their longer duration health regen effect, and they once again are called Healing Poultices (not Healing Balm) for ease of reference.
Stews with Stamina/Health/Magicka regen regain their previous Restore Stamina/Health/Magicka properties.
Certain Gourmet foods now buff Flamebane, Frostbane, Shockbane, or Ably Aiming, Berserking, Fighting, or Striking.
Version 2.1
5/26/2019:
Removed Namira's Ring from protecting against skooma overdose. Thanks to GOsteW for the feedback.
Fine tuned Sack of Flour.
Fixed a bug where the Reqtifcator was doubling yields of items that were listed in both R-CAO and R-CFD leveled lists, by making sure that there's no longer overlap of those two mods' leveled lists. Fixed recovery flags for some food effects. Goats once again usually yield horns on death. Strange Meat works as intended again. Thanks to T0miki for the bug report.
Version 2.0
5/24/2019:
Compared food and drink values to Xarrian's classic narrative in 1.51, and used their general direction as a template to rebalance from.
Xarrian's Raw Meat is returned to the respective animals that historically carried it, and can be cooked again as well.
Every location and leveled list Xarrian placed Bottled Milk is now backed up so that all versions of Requiem can enjoy it and use it for Bestial Stews. A PC can now also craft their own Bottled Milk in a cookpot with Salt and a Jug of Milk.
With Xarrian's Raw Meat and Bottled Milk brought back from oblivion, Bestial Stew now uses Xarrian's classic recipe.
A PC can now craft Honey in a cookpot from Honeycomb and Bottled Water.
Food, drinks, and skooma now use fine tuned versions of Xarrian's classic art direction from 1.51
Herbal Compress brought back into play from 1.51 and fine tuned to integrate crafting.
Healing Poultice renamed to (Xarrian's) Healing Balm. Now restores low quantities of Health for 10 seconds per use when not in combat.
Butter is now more commonly available at inns and in food containers.
Now compatible with Requiem 1.51 through 3.0.X, with the following condition for 2.0.X through 3.0.X: Because Requiem 2.0.X and onwards overwrote then reused critical Requiem records from previous versions for other purposes, this mod is only compatible with 2.0.X and onwards when loaded before "Requiem - Alchemy Rebalance" which creates new records to reproduce and fix compatibility with what newer versions of Requiem broke. This fix also increases compatibility with other food based mods by leaving several base Skyrim food effect records untouched for other mods to have free reign over as Xarrian originally intended.
Version 1.7
3/12/2019:
Updated the name of Healing Poultice (Deficient) to Healing Poultice (Feeble) to maintain consistency with naming conventions in Requiem 3.0.0.
Gourmet dishes are now available for sale from the Winking Skeever in Solitude. The Nightgate Inn has a smaller assortment of gourmet dishes as well.
Version 1.6
2/24/2019:
Minorly increases most Healing Poultice strengths, making them a little more viable for non-alchemy/magic PCs, while still being a challenge.
Improves the Healing Poultice description so the lettering doesn't shrink so much in game.
Adds a higher tier Healing Poultice that's more challenging to produce -requires Troll Fat- for PCs who don't engage in magic or standard alchemy. Updated the Healing Poultice recipe note to reflect this addition.
Adds Spriggan Bestial Stew, which restores 2 Magicka per second and requires a Briar Heart as part of the recipe.
Version 1.5
2/23/2019:
Fixes a bug where strange meat was giving excessive blessings for too long.
Having the Sanguine Rose in inventory negates Stamina and Magicka downsides of ingesting alcohol as well as debuffs for skooma.
Version 1.4
2/2/2018:
Fixed the Apple Cabbage Stew "ghost leek" bug.
Rebalanced Vegetable Stew to have slightly better stamina regen than Cabbage Potato Soup.
Added Gourmet Tomato Soup which improves upon default magicka regen.
Version 1.3
5/4/2018:
Beastial Stews have been expanded to include variations involving Bear Hearts, Sabre Cat Hearts, Horker Fat, Troll Fat, and Mammoth Hearts. Each variant provides different buffs as listed below, all lasting 3600 seconds.
Beastial Stew (Wolf) remains the base Requiem Beastial Stew, restoring 2 Stamina/second.
Beastial Stew (Bear) fortifies Health by 30.
Beastial Stew (Sabre Cat) fortifies Stamina by 30.
Beastial Stew (Horker) fortifies Carry Weight by 30.
Beastial Stew (Troll) restores 1 Health/second.
Beastial Stew (Mammoth) fortifies Carry Weight by 50.
Beastial Stews in R-FDR are only available/visible in the cookpot recipe listing for PCs with a strong stomach.
Version 1.2
4/28/2018:
All base Requiem food items are now integrated and balanced into R-FDR. Most fruit, vegetables, and water now fortify Stamina, while tomatos fortify Magicka regeneration. Uncooked vegetables provide 1800 seconds of minor Fortify Stamina. Cooked Vegetables provide moderate Fortify Stamina, and Vegetable based soups provide either greater Fortify Stamina (Cabbage, Potato), or 1 Stamina/second restoration (Apple Cabbage, Vegetable, Cabbage Potato) for 3600 seconds. Cheeses and cooked Meats and Meat stews fortify Carry Weight, while Gourmet cooked Meats and Gourmet Meat stews Fortify Health in addition to greater Carry Weight buffs.
A gourmet cooking mechanic is added to Requiem. This requires having a copy of the book Uncommon Taste in the PC inventory as a cookbook reference, which opens up several gourmet cooking options with greater buffs when using a cooking pot. This solves the oftentime made player complaint that food in Requiem is too expensive when compared to the cost of purchasing the Whiterun player home. Vendors don't sell gourmet food, so a PC will no longer see extremely high food prices sold by NPCs (other than fondue). Now Meats and Stews sold in taverns (and always available to be cooked by the PC) are inexpensive, and provide moderate Carry Weight buffs. In order to cook foods with greater buffs (similar to the buff for Beef Stew in base Requiem), the PC must cook -and be able to cook- gourmet foods.
Gourmet meal variations now include Boar, Beef, Chicken, Goat Leg, Horker, Mudcrab Legs, Pheasant, Rabbit, Salmon, Venision, and all vanilla Meat based Stews (except Beastial stew).
Beastial Stew is more beastial. Raw Meat and Salmon are replaced by Bone Meal and Salt, while the Jug of Milk and Wolf Heart requirement remains the same. This fits food ingredient continuity better since Beastial Stew has the best Stamina regen buff of all foods (2 Stamina/second for base Requiem), though no Carry Weight buff.
Steamed Mudcrab Legs no longer require Butter, and use Salt instead.
Added food records from Dragonborn DLC (since they show up in mainland Skyrim now anyway): Boar Meat and Cooked Boar Meat, with Requiem based food values.
Version 1.1
4/14/2018:
Refines healing poultice and alcohol balance.
Version 1.0
4/13/2018:
Initial release rebalancing food, alcohol, healing poultices, and skooma.
Food and intoxicants have several improvements in Requiem - The Oldschool Roleplaying Overhaul, though in some cases there's still inconsistency, missing recipes, and a lack of compelling purpose for many items.
Requiem - Classic Food and Drink (R-CFD), also known as the I Can't Believe It's Possible to Buy Butter mod, is intended to fix the above issues, while attempting to change the least amount necessary from classic Requiem to achieve improved balance, immersion, and (hopefully) fun.
For all versions of Requiem from 1.7 to 3.x.
Food
You can buy butter. You can craft honey from honeycomb and water. Bottled milk is returned to all of it's classic Requiem locations, is used for all Bestial Stews, and you can now craft it from a jug of milk and salt.
In recent forks of classic Requiem, most food buffs have their durations drastically reduced -from 7200 seconds (in Requiem 1.51-1.9.4.1)- to 1800 seconds. Some reduction could work well to give more of a sense of hunger, but this turns up to 11 how frequently the PC needs to farm/slaughter/buy and recook ingredients for decent food buffs early to mid-game.
R-CFD sets meal sized food buff durations to 3600 seconds, giving a less severe sense of benefiting from eating regularly.
In base Requiem, Beef Stew inexplicably and uniquely provides the PC a combined fortify +50 Health buff and a +25 Fortify Carry Weight buff. No other stew or meat provides anything resembling this. Braided Bread also inexplicably provides the PC a +10 Fortify Carry Weight buff. No other bread, cheese, meat, or other food other than Beef Stew has any sort of buff like this. This makes base Requiem food overall feel arbitrary, and gives little incentive to carry around or eat most foods.
Most bread, cheese, and cooked meats in R-CFD provide small to moderate Fortify Carry Weight buffs for 3600 seconds:
All bread and cheese now fortify between +5 and +10 carry weight depending on their size.
Most cooked meats now carry a graduated range of Fortify Carry Weight buffs. For example, this is as little as +5 for Salmon Steaks, moderate amounts of +15 for Venison Chops, and significantly more for a Mammoth Steak. Many cooked meats have gourmet variations with greater buffs as well for those carrying a copy of the book Uncommon Taste in PC inventory.
Most meat based stews in R-CFD provide Fortify Carry Weight buffs for 3600 seconds.
Spoiler:
Show
Beef Stew provides +16 Fortify Health and +0.25 Restore Stamina/sec.
Gourmet Beef Stew provides +25 Fortify Health and +0.5 Restore Stamina/sec.
Gourmet Clam Chowder provides +15 Fortify Health and +15 Fortify Carry Weight.
The aforementioned food based fortify buffs don't respectively stack with themselves, so you can freely eat food and enjoy differing buffs of different foods without having two foods with the same buff add on to each other. In short, this mod does not make quickly eating lots of food OP.
A PC is now better incentivized to choose between differently balanced options for stews, cooked meats, bread, and cheese depending on context, and to have a well balanced diet to combine the different buffs between different food groups.
For better food continuity, most fruit, vegetables, and water now fortify Stamina, while tomatoes fortify Magicka regeneration. Uncooked vegetables provide 1800 seconds of minor Fortify Stamina. Cooked vegetables provide moderate Fortify Stamina, and vegetable based soups provide greater Fortify Stamina or Stamina Regen for 3600 seconds.
A gourmet cooking mechanic is integrated into R-CFD. This requires having a copy of the book Uncommon Taste in the PC inventory as a cookbook reference, opening up gourmet cooking options with greater benefits from cooking pots. This solves the oftentime made player complaint that food in base Requiem is too expensive when compared to the cost of purchasing the Whiterun player home. Most vendors don't sell gourmet food, so a PC will no longer see extremely high food prices sold by NPCs.
Gourmet meal variations include Boar, Beef, Chicken, Goat Leg, Horker, Mudcrab Legs, Pheasant, Rabbit, Salmon, Venison, Tomato, and all vanilla meat based stews (except Beastial Stew). Non-gourmet meat based stew recipes no longer require expensive or rare alchemy ingredients, but provide lesser buffs for 3600 seconds. Gourmet meat based stew recipes now require the better respective alchemy ingredients from the base Requiem variations, and provide stronger buffs for 3600 seconds.
Several Gourmet dishes are sold at the Winking Skeever in Solitude. The Nightgate Inn has a small assortment of gourmet dishes as well.
Bestial Stew is brought back to it's classic recipe for all versions of Requiem using this mod. All locations classically containing Bottled Milk are preserved in R-CFD, and the PC can now craft Bottled Milk with a Jug of Milk and Salt. Bestial Stews have been expanded to include variations involving Bear Hearts, Sabre Cat Hearts, Horker Fat, Troll Fat, Briar Hearts, and Mammoth Hearts. Each variant provides different buffs, all lasting 3600 seconds.
Spoiler:
Show
Bestial Stew (Wolf) restores 1 Stamina/sec.
Bestial Stew (Bear) fortifies Health by 30.
Bestial Stew (Sabre Cat) fortifies Stamina by 30.
Bestial Stew (Horker) fortifies Carry Weight by 30.
Bestial Stew (Troll) restores 1 Health/second.
Bestial Stew (Spriggan) restores 1 Magicka/sec.
Bestial Stew (Mammoth) fortifies Carry Weight by 50.
R-FDR adds food records from Dragonborn DLC (since they show up in mainland Skyrim now anyway): Boar Meat and Cooked Boar Meat, with Requiem based food values.
There are some other minor edits in line with what is mentioned above regarding food items. For example, the prices of cooked meats have been slightly raised to reflect their greater usefulness. Raw meats have been proportionately raised in price (maintaining base Requiem's average ratio of slightly more than half the cost of the respective meat cooked), which has the added benefit of making hunting slightly more viable as an early game vocation.
Alcohol
Wine and Alto Wine have two bottle variants of each in base Skyrim. R-CFR makes the naked glass bottle variants slightly less strong than the wicker woven covered variants, though the prices and buffs/debuffs are similar to the default values for those items in classic Requiem, and are renamed as follows:
There are a few other minor edits to a few alcohol item strengths/prices that I consider to better fit classic Requiem game world consistency.
Having the Sanguine Rose in inventory negates Magicka and Stamina downsides of ingesting alcohol.
Healing Poultices
Healing Poultices in R-CFR come in more variants, and are all made at a tanning rack. The Healing Balm recipe note has been updated to give an accurate overview of how to produce them, though it isn't required for crafting:
Spoiler:
Show
Healing Poultice (Deficient): The default base Requiem effect and recipe, made with Ale or Nord Mead.
Healing Balm (Faint): Double the deficient effect, made with Wine (Faint).
Healing Balm (Fair): Triple the deficient effect, made with Wine (Fair).
Healing Balm (Good): Quadruple the deficient effect, made with Alto Wine (Good).
Healing Balm (Remarkable): Quintuple the deficient effect, made with Alto Wine (Remarkable).
A PC is no longer restricted to only finding/buying Ale to make Healing Balm, and the various alcohols are relatively common. NPCs will still only carry Healing Balm (Deficient). This can be explained by the various forms of Wine being more expensive than Ale or Nord Mead, and commoners/bandits aren't going to have extra money and resources to throw around for such things. Who in Skyrim would waste the good stuff on healing when they can drink it?