This mod adds a small script that will rule emotions of player character's face in a semi-random way. Optional version also supports up to 10 followers.
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Changelogs
Version 0.25.1
Change of random function to version from Po3 Papyrus Extender to prevent stacking issues.
Version 0.25
"R" key in MCM correctly restores default values for sliders and removes key bindings for keys now.
Version 0.24
MCM has been slightly corrected.
Version 0.23
MCM has been added.
In MCM you can configure keys for pause/stop, nature of emotions and their strength.
Version 0.22
You can now choose the nature of your character ingame by pressing "Page Down" key.
Also you can choose the strength of emotions by pressing "Page Up" key.
Keys for pause/stop were changed to F11/F12.
"Stop" correctly remains after save/load now.
Symmetrical animations have a chance to be slightly asymmetrical now.
Emotions became more random and strong. Use "Page Up" key to set them to your taste. Default is maximum.
Bug with followers' mouthes in version with followers has been fixed. Probably.
Some more small fixes and optimizations.
Version 0.20a
Mod will now automatically turn off in first person view and turn on in other cases.
Version 0.20
Eyes move and blink more smooth now.
Buggy, not-working function "GetExpressionValue" was removed from script. Blinking is proper now due to this removal.
Some cosmetic changes.
Version 0.19
Cosmetic fixes in corellation with Expressive Facial Animation mod.
Version 0.18
Yawning was removed untill it will look more realistic.
Cosmetic fix of blinking in corellation with "Expressive Facial Animation" mod.
Small cosmetic changes.
Version 0.17
Many cosmetic fixes and changes.
Mod was adjusted to give the best results with "Expressive Facial Animation" mods by Niroku.
Version 0.16
Fixed clipping issue during blinking.
Version 0.15
Small code fix.
Blink speed is more random now. In average it is faster now.
Version 0.14
Follower mouth animation inside the dialogue and giving orders' screen seems to be completely fixed now.
Version 0.13
Stop and pause functions implemented. "Lshift + F10" for pause/unpause; "Lshift + Backspace" for stop/start.
Version 0.12hotfix
Fixed "Lshift + Backspace" combination for adding emotions to followers.
Version 0.12
Some code logic fixes.
Two key combinations for adding emotions to followers merged in one script (Lshift + Pause Break, Lshift + Backspace).
Mouth animation is slightly less wide now.
Version 0.11
Mod affects also up to 10 followers now. (there are 2 points to notice, read description)
Some code optimisations.
Small cosmetic changes.
Version 0.10
Code was rewritten in a more performance-friendly way.
Mouth and brows are less spasmatic and more human-like now.
Version 0.09
Test version of yawn implemented. Average interval is 10 real-time minutes.
Bug fix, related to unproper update of installed script to a new versions. Parameters were stuck using old versions' values.
Many cosmetic tweaks based on my personal taste.
Version 0.08
Death expression is properly static now.
Added 5 second delay of script start working after save loading to prevent spasmatic emotions in first several seconds.
Some minor, hardly notable changes.
Version 0.07
Slightly corrected the algorithm of synchronous animations (animations of left/right sides that must change together).
Blinking is slightly more often now.
Version 0.06
Player is blinking again.
Blinking is now more random.
Version 0.05
Slightly corrected the algorithm of mouth animation.
Version 0.04
Mood, brows and mouth are now less dynamic.
Trying to find temporary average temper before adding mcm menu with large selection of pre-configured tempers.
I've decided to share this mod in it's current station for testing purposes. Please make me know of any bug or glitch or whatever thing that seems strange to you. New ideas are highly appreciated too. Also, I'd very much like to see your screenshots and videos for testing purposes but mainly for fun. Thank you!
In MCM you can configure keys for pause/stop, nature of emotions and their strength. There are 5 presets of nature: 1) Random (Default. All expressions except Neutral and Combat Shout) 2) Gentle (4 emotions: Dialogue Happy, Dialogue Surprised, Mood Happy, Mood Surprised) 3) Evil (7 emotions: Dialogue Anger, Dialogue Puzzled, Dialogue Disgusted, Mood Anger, Mood Puzzled, Mood Disgusted, Combat Anger) 4) Depressive (4 emotions: Dialogue Fear, Dialogue Sad, Mood Fear, Mood Sad) 5) Neutral (emotionless)
Optional version can handle up to 10 followers. But there is one point: After hiring, a new follower will recieve emotions not immediately but after first save/load or after pressing stop/start key. Followers will share the same preset of nature as PC. Bug with followers' mouthes has been fixed. Please feedback if not.