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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Translation to other languages are permitted so long as they only contain the individual assets that need to be translated and link back to the main file for the rest. So long as these guidelines are followed, the translations can be uploaded to their own mod page on Nexus or even offsite with a link sent to me so I can link it in the mod description. I do reserve the right to revoke this permission depending on which site you're uploading to.
Alternatively, you can send the translation pack directly to me for upload to the main page. Just keep in mind that I do not test nor maintain the translations. (I do not mind if you allow donations or enable donation points on your translation page so long as they're not behind any kind of "pay wall.")
This mod may not be copied, reproduced, distributed, transmitted, broadcast, licensed or otherwise exploited for any other purpose whatsoever without the prior written consent of the respective owner. This mod, nor its containing assets, may not be re-uploaded or otherwise shared without direct and explicit, written permission. If permission is requested and subsequently granted, you are still bound by the permission-seeking responsibilities of any and all assets used in the creation of this mod or its containing assets; in addition to any other terms disclosed.
Do not re-upload this mod to Bethesda.net, Steam Workshop, or any other website without permission! No mod packs; no mod pickers.
There is a small quest that starts when you read a book that details a mysterious automaton project. If you prefer not to find the book organically you can place a quest marker on it by clicking "Start Quest" in the MCM. There is also an option to skip the quest entirely and immediately meet MARI.
Features
MARI is made using custom assets made from scratch by me. She features an assortment of modelling features including but not limited to: nif-file-based animations - both looping and scripted, "animated textures," and .TRI files for eye animations. She uses custom animations for movement, which requires FNIS to work properly.
She has some scripted features like flying over obstacles if the player gets too far away (and maintains line of sight for efficiency). She has different "screens" that display based on certain circumstances like waiting, combat, trading, or discovering new locations. While relatively light on dialogue (179 lines as of version 1), most of it is triggered dynamically instead of firing at random to prevent staleness. For example, she'll comment if you wait, sleep, complete a quest, etc..
There is also an affinity-type system. The intro quest explains it further, but her dialogue will unlock and the tone will change as you spend time with her and during certain "events" in which her eyes change color.
The rest you can discover for yourself.
Spoiler:
Show
Compatibility
MARI requires SKSE and FNIS to work properly, and SkyUI if you want access to the MCM settings. MARI is incompatible with follower overhaul mods, and they should ignore each other by default.