About this mod
Homonculi are small flying chimeras created by alchemists who magically combined the properties of certain spells with parts of various daedra to create this creature. Homonculi possess intelligence, they are bred to serve their masters and are often assigned to guard areas, using their ability to fly to patrol corridors searching for intruders.
- Requirements
- Permissions and credits
- Changelogs
- Donations
- This mod is included in a themed pack: High Fantasy Pack (LE/SE-AE). If you downloaded the pack, you don't need or should keep this standalone mod in your load order, to avoid duplicating this mod's features in your game, whether areas, items, creatures, etc. Remove the esp of this standalone mod if you intend to install, or already installed, the themed pack where this mod is included. The action can be done mid-game without issues;
- If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
- I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
- In addition to the Nexus, you can also find me on:
- Do you have any doubt? Read my Frequently Asked Questions (FAQ).
"Homonculi are small flying chimeras created by alchemists who magically combined the properties of certain spells with parts of various daedra to create this creature. The process is much more similar to the creation of other chimeras rather than resembling the atronach and golem creation methods.
Alchemists work with different methods than conjurers, therefore, although they are also made of organs, flesh, bones and other materials from other living beings, they are not crudely sewn together as a grotesque shape, in a deformed amalgamation of tissue like a Flesh Atronach.
Using complex and little-understood magic, alchemists fuse organic and non-organic substances into complete functional living bodies using their mysterious methods, which produces creatures with a much more natural and organic appearance than those produced by regular methods that create golems, atronachs and other similar-looking constructs, usually much more mechanized in their appearance and behavior.
Homonculi possess intelligence, possibly similar to that of a Goblin, they are bred to serve their masters and are often assigned to guard areas, using their ability to fly to patrol corridors searching for intruders. They are not exactly of Daedra origin, but, due to the fact that they are magically formed from Chaotic Creatia, manipulated and bound to Nirn, they are affected by spells harmful to Daedra.
Larger than an Imp, they can be considered mid-level enemies, casting fireballs and projecting floating fire rune traps that explode on contact. Furthermore, they can also use Flame Cloaks, making them a burn hazard for direct combat."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)
- 1 new potion: Alchemical Elixir.
So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)
- It has been reported by some users who have installed mods that add animated wings to the playable character, that both types of wings can semi-blend into a weird bug, causing you to at certain times develop Homonculus wings on your back instead of wings that you intended to use, such as fairy or dragon ones, added by other mods. It's not quite clear how this bug works, but maybe it's due to animations and other files shared between mods. If you don't use mods for that purpose then you have nothing to worry about.
The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.
- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire
Author:
Mihail- models, textures, effects, spells, animations, sounds, game implementation
Some assets used on this mod belong to:
Anton0028- for the set of animations i used for the Homonculi Wings movement;
EricKos- for the model and texture of the potion "Alchemical Elixir".