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Darklocq using resources of Arthmoor and Aurielius

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Darklocq

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About this mod

Replacement ESP files for Simple Worldwide Interior Fast Travel (SWIFT), for compatibility with Unofficial Skyrim Legendary Edition Patch (USLeEP), or with both USLeEP and Cutting Room Floor (CRF).

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Permissions and credits
Changelogs
Simple Worldwide Interior Fast Travel + USLeEP + Cutting Room Floor Patches
ver. 1.0
by Darklocq

This is a choice of two replacement ESPs file for Simple Worldwide Interior Fast Travel (SWIFT), for compatibility with the Unofficial Skyrim Legendary Edition Patch (USLeEP, USLEP), or for both USLeEP and the Cutting Room Floor mod.  It preserves the corrections to cells implemented by USLeEP, and (in the CRF version) the customization of a Thalmor-related cell, all of which SWIFT was undoing. (Exception: I have not retained several USLeEP possessive spelling "corrections" because they were actual errors according to most modern style guides.)

It is not for the old separate Unofficial Patch series, which are obsolete.

This has nothing to do with the other SWIFT (Skyrim Waysrines - Immersive Fast Travel).

Installation:

Just replace your existing SWIFT.esp in your game's Data folder.

Unless you have only a few mods, I recommend merging trivial stuff like this into a single "merged tweaks" ESP (or a few - one for stuff that needs to load very early, one for stuff that should load late, one that's just added gear, one that's just added followers, etc.).  I use Merge Plugins xEdit Script, but some prefer the stand-alone app version.

Whether to load this early or late is up to you and your mod list. If you are unable or unwilling to do any patching yourself, load it early, and your other mods which happen to change a few places may make a handful of them no longer fast-travelable from the interior, by over-writing what this mod does to those cells, in the course of implementing what that mod does to those cells.  If you will get your hands dirty, you want to load this late, as something like a master list of modified interiors, and check the rest of your mods for conflicts with any of them, and "forward" their changes (that don't pertain to fast travel) into this mod. E.g., if you have a "brighter shops" mod and you'll need to copy the lighting data from those mods's shop interiors into this one (in the script version of the merge tool, this is as simple as dragging a record from that mod's column into this one's). Dunno about the app version of the tool.

Boilerplate: I claim no credit for anything in this, other than copying some record entries from USLeEP's and CRF's ESPs to SWIFT's.  I impose no restrictions of any kind on the use of this file (beyond those of the original author that may pertain to SWIFT itself).
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