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File credits
VictorF on the Prometheus discord for giving me a quick rundown on wilderness encounters.
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Changelogs
Version 1.1
Fixed error caused by undelcared hold property in 2 trigger boxes
Version 1.0
12 locations 14 encounters
added idle markers, furniture, and lights to some camps
changed ownership of the camps to a new factions all encounter npcs are assigned
disabled some dead bodies and cleaned up clutter in those camps
1. Intro / Inspiration Fallout 4 introduced some new types of random encounters like assault and campsite. This mod focuses on the campsite portion by adding some simple random encounters at some vanilla campsites.
2. Encounters. Encounters include two npcs in the campsite and they may or may not be hostile to the player depending on the npcs. It doesn't matter what time of day or who owns the hold. These encounters have a chance of spawning. List of Encounters
A. Stormcloaks B. Imperials C. Thalmor D. Hunters E. Forsworn F. Bandit G. Orc Hunters H. Warlocks I. Bandit and Dog J. Silver Hand K. Adventurer L. Vigilants M. Hunter and Dog N. Talsgar and Adventuer
3. Locations Locations have had added idle markers, turned the fires on, added a light for said fire, and changed ownership to a new faction that gets added to the actors in the quests. See Images for locations i touched.
4. Compatibility Because these locations add the chance of hostiles at these locations Start Mods that put you there might become very difficult. Also any mod that touches those areas will need a patch or something.