With this guide you can:

  • make your own npc replacer with the beards you want
  • remove any npcs you want from a npc replacer mod
  • add a beard to a npc from a npc replacer mod you want
This pictorial guide is available in the misc files and its contents are placed in your data folder inside Guidelines etc folder.

Tools

Step 1 - Extract the Beards of Power.bsa

Step 2 - Remove Esm and esl flags from the Beards of Power.esp (its right-click not left-click, select edit)

Step 3 - Loading Creation Kit
Click open folder

Step 4 - Creation Kit selection

Step 5 - Creation Kit Selection 2

Step 6 - Creation Kit Facegen Export

Save the esp.
Step 7 - Important notes to consider 


After generating new facegendata, the Beards of Power esp needs to be active in your load order.
It also needs to be lower than any other mod that affects the changed npcs.

The newly made Facegen data can be found in these two folders a single nif (mesh) and a dds. (texture)

meshes/actors/character/FacegenData/Facegeom/Skyrim.esm(or other named folder for other mod/dlc)/ "Recorddnumber".nif

and 

textures/actors/character/FacegenData/Facetint/Skyrim.esm(or other named folder for other mod/dlc)/ "Recorddnumber".dds

Record number can be found in the image above in Ck, as the Form ID number.

When exporting the texture file may need to be optimized to compress its size. Its recommended to do so if you have ck configured for high res facetint exports.


Step 8 - Optimizing and compressing the texture size
Replacer process is now complete.


By default this mod does not cover elders. It requires many more steps to make and many adjustments to the meshes.

How to remove a npc from a npc replacer mod


To make it cleaner you can also remove the npcs specific headparts which are now redundant data. These are usually named after the npc in the headpart menu.


Sculpted heads are not addressed here. You will get the vanilla face for that actor. 
If you want to add a beard to an already scultped npc from a npc replacer mod read into the spoiler.
Spoiler:  
Show

Tools - Nifskope

Make a copy the npc you want to change - its mesh and texture. Search for the its record number in creation kit to determine which files.
Load the replacer esp as active, or just load it in ck to create a new replacer esp that depends on it.
Add the previous process of selection, export its facegen and save it. Open both meshes in nifskope, the new generated and the original. Select the new export beard branches by right-click and select copy branch. Go to the old mesh, remove any beard brand already there, select the base face node where all the headpart menus drop down, and right-click it, select paste branch. Save it and place the nif and texture back to skyrim´s folders.
If the colour never works let me know.


Thank you for reading. This is the same process to my other mod BeastHHBB, and any other mod that changes hair/eyes/facial hair/eyebrows.

I´ll try my best to address any lingering questions here.
Have fun with the beards.

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Mharlek1

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