• Q: Why is the archive so big?
  • A: Because we provide over 50 pre-generated Tree LODs for ease of use.


  • Q: Does this mod have any performance impact?
  • A: See the 'Performance' section on the Nexus description.


  • Q: Is this compatible with tree mod 'X''?
  • A: If mod 'X' replaces vanilla trees and meshes, then no.


  • Q: Does with work with tree LOD mod 'X'?
  • A: No. If you want to generate your own tree LODs, see 'LOD Generation' section on the Nexus description.


  • Q: My distant trees are brighter than my closer trees. What I can do?
  • A: Try install the Darker Tree LODs supplied with this mod. If this doesn't help, try to generate your own Tree LODs with a custom brightness setting.


  • Q: I noticed some texture seams on few trees!
  • A: This is pretty much unavoidable and also shows with the vanilla trees and all trees mods, as well on a few trees the game places. Some textures will be adjusted in a future update to mitigate that problem better without providing "mushy" textures, but there should be no obvious mismatches that are visible on all trees of a specific kind.


  • Q: I was eaten by a grue!
  • A: Well, it was pitch black to begin with, so...


  • Q: Can you bring this to XB1?
  • A: In the that case we can get hold of some of the asset creators and they give their permissions for an XB1 release, then yes.


  • Q: Is it safe to install or remove this mod during an ongoing game?
  • A: Yes.


  • Q: Does this mod use any scripts?
  • A: No. Script-o-phobes are safe using it.

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TechAngel85
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