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Aetheos

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David12a

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About this mod

This is a patch I have made for HSWhiterun The Bannered Mare and Lux, this mod does use a custom light culling script as well to try and remove as much clipping as possible.

I have reverted from 1.5 to 1.3 until I fix the bugs that popped up, I am sorry for any inconvenience that has arisen due to this.

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This is a patch I have made for a popular location replacer made by Hylios Skyes called HSWhiterun The Bannered Mare and for Lux, as such both mods are required, as well as their prerequisites.

I know HS is making a 2.0 update for the inn so I will update this then when he does so.

*Please Make sure that this loads after the Lux - Embers XD patch.esp, if you use both Lux and Embers XD, otherwise there will be some bugs and the location will be darker as it overrides the lighting template and fire positions*


Please tell me if you notice any flickering (I know there is one spot on the basement celling that can do so), or if there are any problems with the script such as lights not turning on or off etc. the bug report section will be open for this reason. Description will be below:

HS does have a lux patch on his mod page however that mod reverts all changes made by lux reverting it to the vanilla lighting, and the lighting in his mod does have some areas like the basement and tower which have no lighting, he did have a reason for this which is that the tower was one mesh and as such it will flicker if more than 4 lights touch it which will happen when trying to light all floors.

Due to both of these reasons I reached out to Hylios and asked him If I could make some Lux patches for his mods, which is what this is the start of, To get around the issue of the 4 light limit (without trying to rely on the Light Limit Fix) I wrote a script to disable lights based on which direction one goes, then I started using lux's lighting template and lights to make a lighting mod of a similar style to lux with some of my own touches such as trying to give everything proper light sources (there are some cases where I had to compromise), I also fixed the navmesh issue on the basement stair that stopping NPCs from being able to climb up easily.
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