LOTD placements don't need fixing unless you have both this and LOTD, so if you don't have both, don't bother
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Credits:
Khune, beautiful player home by Elianora Legacy of the Dragonborn by icecreamassassin/the LOTD team
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The player home Khune overwrites some of the LOTD placements in that area. This mod readjusts some static objects and markers so your player and guild members won't awkwardly be mining at air, as well as letting you access the ruins dungeon without having to disable a few rock meshes first. Immersion. Requires Khune and LOTD obviously. Espfe-flagged.
Permissions: This mod alters nothing from Khune, nor does it port Khune to special edition. With how little the changes it makes to LOTD are, I believe it's in adherence with the author's opinion of what doesn't need permission, but if it does, I will take this down and try to request permission through the usual channel.
Known problems: I made as small adjustments to the exterior area's navmesh as I could, but the NPCs are idiots and might not follow you right away. Go a little deeper into the ruins after uncovering them and any following NPCs should teleport to you. (f)irst time creation kit fiddler, please be gentle.