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File credits
IronDusk33 for Wounds and the permission they have posted to create patches for their mod. juhaaaa for Vitrium and the permission they have posted to create patches for their mod EnaiSiaion for Apocalypse and their extremely open permissions which allowed for the distribution of this patch. SimonMagus for Mysticism which is required by the patch for Mysticism's Recital and Spell Twine
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Vitrium - Wounds Consistency Patch II This Patch brings consistency between these two amazing mods by making it so that the bandages you craft with Vitrium's backpack creates the bandages used by the Wounds mod. It also adds a recipe to the backpack to create Dirty and Clean Bandages as well as Needle and Thread.
Mysticism's Recital and Spell Twine II This Patch takes just the spells Ocato's Recital and Spell Twine and distributes them to Mysticism's Expert Alteration vendor lists and makes the pricing consistent with expert spell tomes. It also makes Ocato's Recital an expert level spell. This patch requires only mysticism thanks to EnaiSiaion's extremely open permissions on their Apocolypse mod from which these 2 spells were taken.
Dynamic Dark Dungeons - Start Game Enabled II This Patch Requires a New Game! II This Patch just slightly edits a script from Dynamic Immersive Seriously Dark Dungeons so that it will be enabled after you exit the Character Creation Menu instead of after Unbound is completed. This is needed for Dynamic Immersive Seriously Dark Dungeons to work properly alongside mods like Alternate Perspective which have you complete Unbound later instead of straightaway.