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File credits
This mod replicates work from fairkauri in FK's Diverse Racial Skeletons and OnHolyServiceBound in Racial Body Morphs, who additionally credit Trainwiz and Groovtama et al. at the XPMSSE team. If you repost/edit this mod you need to credit them as necessitated by the permissions of the original mods. Additionally, Acro748 deserves credit for helping me make this mod and for fixing a bug in MSE.
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Changelogs
Version 0.3
Fixed SkyPatcher folder issue making heights stay vanilla, please delete the mod files and reinstall
Version 0.2
Fixed applying male skeletons
Fixed High Elf male skeleton
Added Skypatcher support for setting heights
Synthesis patcher is no longer supported, but still exists if you really want it
Updated modder's resources to fix the issue discovered issues and also reorganized and added documentation
Version 0.1
Initial release, should be fully functional and accurate to the original mods but I am lazy and didn't do much testing
This mod replicates the changes made by FK's Diverse Racial Skeletons/Racial Body Morphs Redux as Mu Skeleton Editor and SkyPatcher configs. Using this mod instead of those mods for the skeleton and race heights edits means there will not be conflicts with other custom skeletons (for example, there will be no conflicts with Vera's Female Skeleton and changes made by that mod will apply to all races) or conflicts with other mods that edit race records (for example, mods that edit starting perks). It also makes the changes made by FK easier to modify than the original mod for any personal preferences.
Requirements for changing the skeletons:
Mu Skeleton Editor version 0.6.1 or newer (or v0.4.3 if for some reason you need to run an older version)
SkyPatcher is required for changing racial heights
The default config that is enabled uses the heights from Morrowind, which is what FK's DRS originally used. There are other configs available in the SKSE/Plugins/SkyPatcher/disabled_configs_only_use_one/ folder, so if you want to use the heights from Racial Body Morphs or if you want to make your own changes to the vanilla heights you can edit those files, just copy them to the SkyPatcher/race/ folder to use them and delete the one that is already there.
The first version of this mod used to have a Synthesis patcher for changing racial heights. This is no longer supported, but the patcher is still available if you really want it.
Do not run this mod with FK's Diverse Racial Skeletons/Racial Body Morphs activated, the skeleton changes will be replicated twice and characters will look extremely odd.
Massive credits to the original creators of FK's DRS and RBM, fairkauri (FK) and OnHolyServiceBound respectively, as well as others credited by them including Trainwiz and Groovtama et al. at the XPMSSE team. The in-game screenshot on the mod page is from FK's DRS mod page.
Additional credits are owed to Acro748 for creating MSE, helping with my configs, and fixing a bug I found.
v0.1v0.2 v0.3 (maybe I actually should be doing more testing) has no issues as far as I know, but I was somewhat lazy and didn't do much testing. I trusted that FK's changes were documented properly in the original mod, let me know if you notice any discrepancies between FK's DRS and this mod.