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Geotan

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Geotan

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About this mod

This mod replicates the changes made by FK's Diverse Racial Skeletons/Racial Body Morphs Redux as Mu Skeleton Editor configs.

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This mod replicates the changes made by FK's Diverse Racial Skeletons/Racial Body Morphs Redux as Mu Skeleton Editor and SkyPatcher configs. Using this mod instead of those mods for the skeleton and race heights edits means there will not be conflicts with other custom skeletons (for example, there will be no conflicts with Vera's Female Skeleton and changes made by that mod will apply to all races) or conflicts with other mods that edit race records (for example, mods that edit starting perks). It also makes the changes made by FK easier to modify than the original mod for any personal preferences.

Requirements for changing the skeletons:
  • Mu Skeleton Editor version 0.6.1 or newer (or v0.4.3 if for some reason you need to run an older version)
  • XPMSSE (with or without scripts, doesn't matter)
Requirements for changing heights:
  • SkyPatcher is required for changing racial heights
  • The default config that is enabled uses the heights from Morrowind, which is what FK's DRS originally used. There are other configs available in the SKSE/Plugins/SkyPatcher/disabled_configs_only_use_one/ folder, so if you want to use the heights from Racial Body Morphs or if you want to make your own changes to the vanilla heights you can edit those files, just copy them to the SkyPatcher/race/ folder to use them and delete the one that is already there.
  • The first version of this mod used to have a Synthesis patcher for changing racial heights. This is no longer supported, but the patcher is still available if you really want it.

Do not run this mod with FK's Diverse Racial Skeletons/Racial Body Morphs activated, the skeleton changes will be replicated twice and characters will look extremely odd.

Massive credits to the original creators of FK's DRS and RBM, fairkauri (FK) and OnHolyServiceBound respectively, as well as others credited by them including Trainwiz and Groovtama et al. at the XPMSSE team. The in-game screenshot on the mod page is from FK's DRS mod page.

Additional credits are owed to Acro748 for creating MSE, helping with my configs, and fixing a bug I found.

v0.1 v0.2 v0.3 (maybe I actually should be doing more testing) has no issues as far as I know, but I was somewhat lazy and didn't do much testing. I trusted that FK's changes were documented properly in the original mod, let me know if you notice any discrepancies between FK's DRS and this mod.
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