About this mod
A modest collection of patches created with the help of Hishy's Open Cities xEdit script.
- Requirements
- Permissions and credits
- Changelogs
Note: Due to the way the game handles persistent references, some of these patches may require a new save game in order to function correctly.
The following mods have patches available:
Inconsequential NPCs (port required): Relocates urchins, labourers, and other NPCs to the open cities worldspace. I've had a bit of trouble getting the Solitude town crier to appear, but from what I understand his absence might be preferable to some users.
Prostitutes of Skyrim - Pauderek's Version: Relocates prostitutes to the open cities worldspaces. Fully functional!
SkyTEST 2022 Redux: Relocates puppies to the open Whiterun and Solitude worlspaces. Requires the new .eslified plugin.
Mihail's Monsters and Animals - House Cats and House Cats - My Version by Xtudo: Relocates cats to the open cities worldspaces. Requires Xtudo's updated plugin (both headtracking and no headtracking versions are supported).
Mihail's Monsters and Animals - Sewer Rats (port by PapaQuill): Relocates rats to the open cities worldspaces. Requires PapaQuill's port (both full and less rats versions are supported - choose only one).
Mihail's Monsters and Animals - Pigeons: Relocates pigeons to the open cities worldspaces.
Mihail's Monsters and Animals - Crows and Ravens: Relocates crows and ravens to the open cities worldspaces.
Mihail's Shards of Immersion - Hanging Dead Chickens: Relocates a single hanging dead chicken to the open Solitude worldspace. It's entirely unnecessary, but I like consistency!
Mihail's Shards of Immersion - Animal Dung: Relocates dung to the open Whiterun worldspace. Probably even more unecessary than the hanging dead chickens.
Lux Orbis: Relocates braziers, lanterns, and other light sources to the open cities worldspaces.
Medieval Lanterns of Skyrim: Relocates lanterns to the open cities worlspaces.
Skyrim 3D Signs: Relocates the new unique signs to the open cities worldspaces (such as the sign for the New Gnisis Cornerclub in Windhelm).
Natural Waterfalls: Applies the new waterfall effects to the waterfalls in the open Markarth worldspace.
GG's Impoverished Whiterun: Relocates the wooden slats to the open Whiterun worldspace.
Icy Windhelm: Relocates the snow drifts to the open Windhelm worldspace and fixes some clipping issues with the braziers.
Markarth Mossy AF and Markarth Mossy - Lite: Relocates the moss, vines, and other flora to the open Markarth worldspace (both full and lite versions are supported - choose only one).
I've also provided a number of small tweaks for those who are interested - now moved to my Assorted Tweaks for Various Mods page.