When using Skeleton Replacer HD and Wyrmstooth together, you may notice misplaced textures on Vulom's bones. This patch replaces the meshes for Vulom's skeleton from Wyrmstooth with higher poly ones from Skeleton Replacer HD with a new texture to match Vulom's original texture.
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Changelogs
Version 2.0.1
Optional retexture of vanilla skeletons moved to separate FOMOD to reduce file size.
1.0 and 1.1 files moved to Miscellaneous Files.
Version 2.0
Added FOMOD with 1K/2K/4K and Desaturated textures options.
Newly added retexture of vanilla (Skeleton Replacer HD) skeletons, including Beast Race Skeletons patch.
Version 1.1
Added 1K and 4K textures, require Main File for now.
Version 1.0
Original mod without FOMOD and only 2K textures option.
I was made aware that a patch needed to be made when I saw LordMithro's mod, which fixes texture issues on the vanilla-based models when using Wyrmstooth with Skeleton Replacer HD. My mod completely replaces Wyrmstooth's models with Praedy's skeleton models and includes a new texture for the bones using Praedy's texture. Use LordMithro's version if you for some reason don't want the new models/texture.
Now with a FOMOD with all options. Also includes an optional retexture of the vanilla (Skeleton Replacer HD) skeletons!
Details
Includes all of Vulom's skeleton parts including hands and feet.
ESP is ESL-flagged to not take up a spot in your load order.
1K, 2K, and 4K resolutions plus optional Desaturated textures.
All textures saved in BC7 compression and optimized using Cathedral Assets Optimizer.
(Optional) Darker textures for vanilla (Skeleton Replacer HD) skeletons.
If you are using Wyrmstooth Upscaled Textures, make sure my mod is placed after it to properly overwrite the skeleton texture.