About this mod
An extension of Equipable Vampire Claws - Player Version by AdoresUnicores123. This mod adds full race compatibility, RaceMenu support, and an MCM menu to toggle if claws are visible when equipping gloves/gauntlets and/or toggle the claws on/off with a keybind.
- Requirements
- Permissions and credits
- Changelogs
Note: Due to script changes, please uninstall 1.0.0 before upgrading to the current version.
What's Different?
Version 1.1.0
- Added optional OAR animations.
- Added keybind option to toggle claws.
- Added extra damage similar to a Khajiit's claws.
- Added FOMOD
Version 1.0.0
- Uses slot 61 for the claws -- full first person race compatibility. No need for separate patches.
- RaceMenu slider - Vampire Claws under the Body section.
- Only equipable via RaceMenu. No crafting, no claws in inventory.
- Load Order -- as long as it is after RaceMenu, it doesn't matter where goes.
- MCM -- provides an option to have the claws unequip when wearing gloves or gauntlets.
- Fixed broken texture paths in meshes.
Requirements
- powerofthree's Papyrus Extender
- Open Animation Replacer - If using the animations.
- Either of AdoresUnicorns123's vampire claw mods for the textures. You can disable the esp from those mods if you don't need them. If you are using the Player Version, disabling the esp is recommended.
Equipable Vampire Claws - Player Version
Vampires have Claws
Credits
All credit goes to AdoresUnicorns123 for his Vampire Claw mods. Check out his page for his other mods. I highly recommend them.
Planned Enhancements
- Convert it to use a magic affect instead of armor. Removes the need for using a body slot.
- Enhance the MCM to allow hiding of claws for specific gloves/gauntlets.
For more information about me and my other mods, please visit my Discord server.