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Elysium Estate has several objects (such as rugs) for which it specifies Alternate Texture values. These adjustments work for the vanilla object meshes, but the ones modified by Lux are split into many more partitions. This leads to only one part of the mesh receiving the alternate texture, and the rest of the mesh using whatever texture is specified in the nif file. This effect is most noticeable in the rugs and placemats.
This patch fixes that by adding the missing Alternate Texture entries for all of the new partition in these objects.
The patch only modifies ElysiumEstate.esp and does not touch Lux or any of its meshes directly. Load after Elysium Estate.
(NOTE: This patch applies only to Elysium Estate versions 5.0 and above. If you have Elysium Estate 4.35, which has a different ESP name, a similar patch can be found here: Mini-Patches for Elysium Estate 4.3.5)