A small scale vanilla-esque new lands mod adding some new islands with new locations and dungeons in the Sea of Ghosts. As well as some unique items from The Elder Scrolls Blades.
Requirements
This mod does not have any known dependencies other than the base game.
Only for the Stretched Snow Begone - Siege at Icemoth Patch
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
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File credits
ThatShipGuy: for the boat assets and hammock. Kelretu: for the custom furniture, barrels, and the symbols on the dragon claw. Beyond Skyrim Roscrea for the whale bones. Tesak1243 for the windows from the Morrowind Nord Houses Pack dsLedg for having a Black Book set up in Midwood Isle that I could reference in order to not conflict with other mods. Klime for the grid map icons Ulm for inspiring the original name: Hyorker Isles (which evolved into Hjorkvild Isles) TateTaylorOH for the boat travel script base and the book cover for Caches of Skorjan Iron-Beard
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------------ Do not update mid playthrough ----------
Fixed a major issue with the content aware script not remembering installed content if you reload a save
Arvak and Karstaag can now be summoned in the Hjorkvild Isles.
Removed a barrel that was causing issues for people re-generating LOD with DyndoLOD
Version 1.2.2
Updated the book pointer quest to now have an optional objective for the player to search the dead mercenary if the Siege at Icemoth quest hasn't been started yet.
Also added a quest marker to the hidden cache near the jetty.
Hopefully fixed the mod compatibility issue where the skeletons won't spawn with arrows
Version 1.2.1
Updated the description of the Omen of Gluttony to be more accurate
Fixed a floating dead bush
Fixed an issue with a barrel sometimes appearing invisible in the Mearl Pearl
Added a Worm Cult banner inside the fort. The order may have fallen but SIlas is still a fan.
Version 1.2
Added a book that starts a misc quest to point the player to the jetty. This was done because of the isolated spot it's in. It can be found in Dragonsreach as well as random book leveled lists.
Made it so Cascadia and Crimson Kiss can no longer be disenchanted
Version 1.1.6
Fixed the ground model for the Steel Soldier shield not appearing properly if you were playing as a female character
Version 1.1.5
Made the skeletons use their own melee weapon leveled lists to solve some incompatibilities with mods adding weapons to the vanilla bandit weapon leveled lists.
Hopefully fixed an incompatibility with Draugr Upgrades and Improvements
Made it so the content aware script will integrate items from CC content that you installed mid playthrough into this mod. Instead of only being able to do it once at the beginning of a playthrough
Version 1.1.4
Cleaned ITMs in xEdit. Credit to destero for pointing them out
Version 1.1.3
Edited the content aware script to add Rimewind Grotto and Frostcaller Cave to the cold interiors formlist if you have Survival mode installed
Fixed flickering mist in the Fort Icemoth Dungeons
Fixed a small navmesh issue in Fjolgen
Version 1.1.2
Fixed Cascadia not having the proper resist magic enchantment
Fixed some more floating clams and drift wood
Fixed a minor pathing issue in one of the houses in Fjolgen
Version 1.1.1
Changed it so you can use the boat to travel to different isles with the help of Tate Taylor's script
Fixed a mod conflict with mods adding crossbows to bandit lvl lists causing the skeletons to break
Version 1.0.2
Fixed Silas not having a proper voice type assigned
Fixed the Band of the Wraith not having the correct magicka regen effect
Journey in the footsteps of a group of mercenaries hired by someone named Marus Antonius, in search of a powerful ring known as the Band of the Wraith. Said ring is in the possession of a necromancer named Silas Marceau, who came out here for his "research" after discovering the fort had been abandoned for around 20 years. Includes new items and skeleton variant from the hit mobile game: The Elder Scrolls: Blades. As well as new dungeons to explore and a Black Book.
To travel to the isles, you'll need to reach the Old Wooden Jetty at the most north western beach in Skyrim. (If you have Skyrim Cut Content Restoration installed it's just north of Iron-Tree Mill). Otherwise travel to Northwatch Keep and travel west until you reach it. In order for the boat to be usable, you have to read the waterlogged journal in the dead mercenary's inventory. Which will also start the quest Siege at Icemoth.
Brief lore overview: Fort Icemoth was a small imperial naval fort. Abandoned around 20 years ago. It provided a safe spot for the East Empire Company to trade whale products with the local nords in Fjolgen. As well as just being a naval base for imperial ships in the Sea of Ghosts protecting trade from corsairs.
For Extra challenge enable the Arcane Archer pack and the zombies creations
Notes: - These islands are sort of based on an extremely vague line from TES Blades mentioning some islands north of Skyrim near High Rock - If you get the apocrypha sky bug after returning from the black book, traveling back to Skyrim and returning to the isles again will fix it. - If you're struggling to find Crimson Kiss It's located:
Spoiler:
Show
In a chest beside the rear end of Eyndis' Folly (in a small rock opening in the sea floor)
- If you're wondering why I used a Raven Rock house, it's because they're actually EEC colonial houses. - Winter-Shroud Sanctum was originally going to be in Beyond Skyrim Cyrodiil. As well as its dragon claw which I was wanting to include in a museum in the Imperial City. Though that idea was scrapped. - In a future update I'd like to add the Plague Breath shout from ESO - Fully navmeshed and follower friendly
(Yes I copied the name from the Siege at Firemoth plugin for Morrowind lol)