About this mod
Expands the Bromjunaaar sanctuary into a full player home, with mostly vanilla assets, some custom displays that shouldn't be intrusive, and a selection of decent resources - hopefully not too overpowered.
Live in a bubble beyond time. Come and go at by the power of the mask, anywhere, any-when.Use the forge. Enjoy the displays.
- Requirements
- Permissions and credits
- Changelogs
The bone fence marks the edge of this pocket realm- beyond it you will see the mundrial shape of Bromjunaar in ruin. Contents: everything a dragon priest would keep to repair their masks in need. A decent selection of shelving, for arcane tomes, or mundrial resources. Cooking supplies, in case of a long wait. Eight bedrolls, one per priest- just in case.
Weapon racks: some locked to artifacts, and some for casual use. Notches for all the claws, even Vahlok's overly secure amethyst key, along with masks slots for the solstheim of-shoot of the Dovah Sonaak.
Display spaces, of a sort. Not precisely a trophy rack, and not a museum, but a table on which to stash the relics of your many adventures. Daedric, Aedric, or the work of the conquered Falmer; you will be able to show off some things.
A chalice, flowing with blood- the dragon cult weren't nice.
Azhidal's enchanting station, with storage to hand. Hevnoraak's alchemy station: also with storage to hand.
There's a nifty forge made out of vanilla assets that will give you access to certain recipes normally left quest-locked. Two cooking stations, both creatively placed. Eight bedrolls for eight priests. Ore veins, ingredients, alchemy station and enchanting station. No staff enchanters, the fourth era version wouldn't have been an option when they were prepping the bolthole. A writ that explains the stockpile.
There are some secrets hidden in the garden, if you listen you will hear them whispering. There are other secrets hidden by the forge - you will find out what they are when you work the forge of the priests.
I worked hard to keep this Lore friendly, or at least not unfriendly.
May have compatibility issues with anything that alters the wooden mask. Should be compatible with most weapon replacers.
To-Do:
- Fix Kahvozein's Fang so equipped model matches display model.