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Sandman53

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Sandman53

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About this mod

Weapons and Armor will be degraded when attacking or taking hits. Weapons and Armor will be randomly tempered, and widgets to display equipment health and what you currently have equipped. A great durability system now moved to CommonLib-NG!

Requirements
Permissions and credits
Changelogs
I really missed the Equipment Durability System plugin after moving to 1.6+. So I eventually sat down and tackled the process of migrating the system over to CommonLib-NG. All features of the original mod are completely intact. So here is the description from the original mod:

Description
Weapons and armor that actors are equipped will be degraded when attacking or getting hit. Supported armor slots are 30: head, 31: hair, 32: body, 33: hands, 37: feet and 39: shield. Weapons and armor (in NPC's inventory, in containers, dropped) are randomly tempered. Adds widgets that display weapons, armor and shouts that the player is currently equipped.

No ESP file.

Requirement
SKSE64
SkyUI 5.1SE+

INI Settings
[Degradation]
DisableDegradation                            - If set to true, the degradation function is disabled.
OnlyPlayer                                           - If set to true, only player items will be degraded.
NoBreakMagicDisallowEnchanting  - If set to true, items with "MagicDisallowEnchanting" keyword will not be broken.
IncreaseDurability                              - If set to true, the higher equipment health, the lower the probability of being broken.
EquipmentHealthThreshold              - When equipment health is above this value it will not be broken. You can check equipment health with widget.
MaterialMultiplier                               - Will add the material multipliers from [MaterialMultipliers] to the degradation rates


[DegradationRate] / [BreakChance]
You can set the degradation rate and the probability of being broken for each type of weapon and armor.
PowerAttackMultiplier  - Multiplier by power attack.
FollowerMultiplier         - Multiplier for items owned by followers.
NPCMultiplier                - Multiplier for items owned by NPCs other than followers.

[MaterialMultiplier]
You can set the multiplier for 16 materials in this section. This multiplier will be added to the Degradation Rate and Break Chance. The lower the multiplier the slow your item degrades, and the less likely it is to break.

[DynamicTemper]
DisableDynamicTemper  - If set to true, the random temper function is disabled.
TemperChance                 - Temper probability of items owned by NPC other than a boss.
VendorTemperChance     - Temper probability of items in merchant chests
BossTemperChance        - Temper probability of items owned by boss.

[DynamicEnchant]
DisableDynamicEnchant  - If set to true, the random enchant function is disabled.
EnchantChance                 - Enchant probability of items owned by NPC other than a boss.
VendorEnchantChance     - Enchant probability of items in merchant chests
BossEnchantChance        - Enchant probability of items owned by boss

[Widget]
DisableWidget                          - If set to true the widget function is disabled.
PositionX                                  - X position of widget display position (0 to 100).
PositionY                                  - Y position of widget display position (0 to 100).
Scale                                         - Widget scale.
UnbreakableColor                    - Text color (Unbreakable Equipment).
BreakableColor                        - Text color (Breakable Equipment).
HidePoisonName                    - If set to true, the name of the poison used for the weapon will not be displayed.
HideWithWeaponsSheathed  - If set to true, the widget will not be displayed while weapons are sheathed.


ToggleKeyCode                       - Key to toggle the visibility of the widget.
ToggleDuration                        - If set to a value, the HUD will be hidden by default, and displayed for X seconds when the hotkey is pressed
Flags                                         - Choose what you want displated and add the numbers together. More info in the ini file itself.

You can open "NoBreakForms.ini" to set items that are not broken.

Material Degradation / Break Chance
Material rates can now be set in EquipmentDurability.ini. First set the MaterialMultiplier to true (defaulted) under [Degradataion]. You can then modify any of the materials in the [MaterialMultiplier] section. This multiplier is applied on top of the normal degradation rates, so a lower multiplier means your items will degrade slower. This multiplier also applies to the break chance of an item as well.

Dynamic Enchantment Addons
To add enchantments from other mods into Dynamic Enchantment distribution you will need to create a file in SKSE\Plugins\EquipmentDurability. The filename can be whatever you want, but must end in _ENCH. You can view the Base_ENCH.ini for an example on the layout, but it basically looks like this:
[ModName.esp]
0x0AA145=weapon|of Absorption

The key is the FormID of the enchantment. The value is a comma separated list of possible items to enchant (head, body, hand, foot, shield, weapon). Following by a | and then suffix of the enchantment that will be given to the item.

Compatibility files where created for Summermyst and Thaumaturgy.

Notes
  • Spells do not degrade equipment.
  • The degradation rate is not constant.
  • Quest items and bound weapons are not broken.
  • Player and follower items, quest items are not randomly tempered.
  • How much tempering depends on the level of NPC.


Credits
  • AndbGame
  • Felisky for Equipment Durability System
  • CharmedBayron for CommonLib-NG
  • SKSE team for SKSE.
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