Your ultimate container mod. With this SKSE plugin, you can turn all items in the game into containers in which you can store your items and more! No ESP/scripts. Install/Update/Uninstall whenever.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to create and publish your own presets that are meant to work with the Containerize plugin. You are allowed to get 100% of the donation points that come from the downloads of the presets.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.9.1
Support for Use or Take.
Stability improvements.
Version 0.9.0
Cloud storage option
Version 0.8.0
Modularity for configs: You can now put multiple YAML files in the Containerize folder, from which your container settings will be imported.
You can specify starting items in YAML configs, which will appear inside your containers once you activate them.
Stability updates.
Version 0.7.2
Fixed: Missing item models and some items not working properly (like weapons).
Improvement: Stability updates.
Removed: AMMO items support
Setback: Removed base carry weight enchantments will again have their magic descriptions for the time being.
Version 0.7.1
Simplified the inner mechanics of the mod. If you had a problem with an earlier version, there is a good chance that they are resolved in this version.
Fixed: sometimes items would not show up in the menus correctly. Example: Items returning to inventory after consuming a consumable container would not show up in the menu. po3 <3
Better value calculation when BatchSelling is enabled. Before, container value was potentially exploding when multiples of the same item with different enchantments were in the container.
Added: Renaming container will now be reflected on the display text when it is outside.
Version 0.7.0
fixed: possible CTDs including one at save/load game related to the rename feature
fixed: occasional item dropping weirdness
improvement: Removed starting carry weight boosts will now have their mgeff descriptions removed too.
feature: allow no weight limit when the weight limit is set to 0 in the INI file.
Version 0.6
Feat: Renaming containers.
Feat: (optional) Batch selling. You can sell your containers together with the items inside them. Configurable in the INI file if you want/do not want.
Feat: Accessing the inventory menus of user-containers from external inventories (such as horse or follower inventories, barrels etc.) by holding equip. Previously, this was only possible within the player's inventory (introduced in 0.4).
Feat: (optional) Automatically returning to the original menu after closing the inventory menu of the user-container, from which the container's menu was initially accessed. Configurable in the INI file if you want/do not want.
Changed: Button name Cancel->Close.
Fix: Wrong calculation of container weights and values. Though, values only up to a certain precision (0.5% and at least 5 septims) when the container item is tempered/enchanted.
Fix: Weight limits not working properly.
Fix: Better item dropping/preventing it fly away
Fix: Four bugs three of them causing CTDs (see GitHub commits for details).
Version 0.5
Added: Handling of consumable containers when consumed. The contents return to the player inventory
Fixed: Inconsistent removal of carry weight boosts
Fixed: Container items not showing up in container menus
Fixed: CTD upon opening horse inventory and crafting menus
Fixed: Favorited container items inside other containers now stay favorited
Version 0.4
Feat: Access to the contents of the container through player inventory by long-pressing equip
Feat: Option to remove initial carry weight buffs of container items
Fix: favorited items stay favorited
Fix: equipped items stay equipped
Version 0.3b
Feat: Your items will stay in your container when you put the container in your inventory.
Feat: The weights of the items inside your containers will add to your carry weight limit.
Version 0.2
Fixed: Uninstall was causing CTD when container refs were not in the same cell as the player.
Summary You decide which items you want to use as containers and this mod turns them into containers in which you can store your items. You need to specify the items you want to use as containers and their weight limits in the INI file. More on that below.
Features
If you drop and activate your container, you will see a popup menu with options: 'Open', 'Take', 'More...', and 'Close'.
You can access the inventory of your container by choosing 'Open' andthenstore your items inside it.
The weights of the items inside your container add up and the total weight count towards your carry weight limit if it is in your inventory.
You can also access the inventory of your container without dropping it by long-pressing equip in any menu.
If you select 'More...' in the popup menu, you will see the options 'Rename', 'Uninstall', 'Back', and 'Close'.
You can rename your containers by selecting 'Rename'.
Optional batch selling. You can sell your containers together with the items inside them. Configurable in the INI file if you do not want and the items in the container will be returned to your inventory upon selling.
Optional cloud storage. Adding items to your container wont change its total weight if you enable this for that container.
Incompatibilities If you are using Soulsy HUD, consuming a containerized item like food will lead to a crash. Some notes
If you encounter a message saying that the mod failed to initialize, try to use EditorIDs instead of FormIDs.
(v0.2) Choosing "Activate" in the Message Box acts as if you pressed the activate button. If the container item is transferred to your inventory, so are its contents.
(v0.2) If you use the LITE version and have items in a consumable like food, potion, ingredient, etc., do not consume it...
Atm, QuickLoot is not triggered when looking at your containers.
Thanks to - mrowrpurr for the amazing SKSE scripting tutorials. Thanks a lot for all your efforts. - Qudix for RE'ing OpenInventory. - NoahBoddie for the hint regarding item value calculation in inventories. - po3 for SendInventoryUpdateMessage. - SkyrimThiago for the source code of Dynamic Persistent Forms that helped me correct the way I copy form components. - CharmedBaryon for commonlib-ng.