About this mod
Immersive mod that Improves 42+ locations where you would expect to find working Crafting stations (Inc. Smelting, working camp cooking fires/pots) and re-adding the missing equipment.
Make some unique in appearance, Some new vendors (plus a New Haunted Smithy) plus Mini non-respawn save barrels.
- Permissions and credits
- Donations
Special Edition
Skyrim Legendary Edition Here!
VR Compatible
Current Version: 4.6.6c SE
Mod is No longer being updated but feel free to take up the mantle and continue
where I have left off, Just give me credit for the Original and Link back to here!
What this mod does
Are you fed up with running around a city or settlement, running from
Smithy to an Enchanting table or maybe you are out and about around Skyrim
and just want to find dang camp with a working cooking pot or usable bed
or wish these Bandits, Forsworn or Orcs would have the decency and
common sense to make a half-decent crafting area.
Then be happy and rejoice in your running from pillar to post days are over
Now many more locations all over Skyrim (Citys, Villages, Orc Strong Holds,
Forsworn Camps and Hag Towers, Bandit camps, Random wilderness camps etc.)
have better-equipped Crafting/Enchanting/Alchemical Areas.
Also as a bonus Random Wilderness camps that have working campfires and cooking
pots will now let you cook and sleep in the beds (if there are beds).
* * *
Smithing, Enchanting, Alchemical & Cooking
No changes have been made to the Skyforge so there is no conflict with
other Mods that change that area and No Nav Meshes were altered!
This list below is now far from complete, Many more Locations than thoughts
listed below have been added (Inside and Out)
Citys
Skyforge - No Changes for compatibility sake
Markarth - Enchanter Table
Riften - Enchanter Table & Smelter
WindHelm - Enchanter Table
WinterHold - All Smith/Enchanting Tools & Non-respawn Containers
Solitude - Enchanting Table & Smelter
Falkreath - All Smithing Crafting Tools (It's on the Hill at the side of the City)
DawnStar - All Smithing Crafting Tools (On edge of City, North road I think)
Morthal - All Smithing Crafting Tools
Towns & Villages
Old RorkStead
Black Smith Merchant
Forge & Smelter
Armour Table, Grinding Wheel, Tanning Rack
Enchanting & Alchemical Crafting (In Smiths House)
Wood Chopping Block
Riverside Shack
Cooking Pot & Alchemical Crafting
Non-Respawn Barrels
IvarStead
Forge & Smelter
Armour Table, Grinding Wheel & Tanning Rack
Enchanting
Riverwood
A Smelter, Small Enchanting Station and Non-respawn containers
All Citys Smithy's now have 1-2 Non-Respawning Containers
(barrels or chest) unless stated
Stone Hills
Cooking Pot (On side of campfire)
Tanning Rack
Dragon Bridge
All Smithing Equipment
__________________________
Orc StrongHolds
Dushnikh - Small Enchanter
Larcashbur - Small Enchanter
Mor Khazgur - Small Enchanter & Alchemy Station
Narzulbur - Small Enchanter & Tanning Rack
_________________________
Skyhaven Temple
Outside Cooking Pot (On the Forge)
Azura's Shrine
Campfire & Cooking Spit
Enchantment Table
Robbers Gorge
Cooking Pot/Spit
Cooking Pot (On Side of the campfire)
Scaarthal (Exterior)
Campfire
Cooking Spit
Basic Tents
SkyHaven Temple
All Crafting Equipment
___________________________________________________
Crafting to 4 Forsworn Camps & Redoubts
1) RedEagle Redoubt (Exterior)
2) Serpent's Bluff Redoubt (Exterior)
3) Hag Rock Redoubt (Interior)
4) Druadach Redoubt (Interior)
The Redoubts are a hard place to edit at times due to the number of
enemy's and having to leave a good-sized space for you to fight in and some
things may not be as close as wanted, but it is there and not too far away!
Other Camps & Bandit Camps
FullMoon Camp
Knifepoint Ridge
Whiteriver Camp
FullMoon Camp
Knife Point Ridge
Riverwood Witch Camp
Bleakfalls Barrow (Internal)
Ruined Inn (nr Boethia's Shrine)
Boethia's Shrine
Morvunska
Un-Named Camp
Cooking Spit (Far North)
Darklight Tower (Exterior maybe Interior too)
Cooking Spit (Upper Exterior)
AngarVunde (Exterior)
Smiting & Smelting Kit
Cooking Pot
Rkund (Exterior)
? - Sorry forgot what I put there :P
Dead Walrus Camp on Ice (On the North coast - It has no name!)
Un-Named Camps x2
To Do
Other than a compatibility patch here and there I may leave this mod as is
and consider it complete but if I do have the time to come back to it I will be
only to -
a) Tidying up on areas
b) Maybe adding or Improving Crafting locations to a few bandit Forts or Holds
c) Adding 1-2 Crafting locations in Isolated Areas
d) Currently some NEW Smithies do not have a Smith
Compatibility
Arthmoors Expansion: Ivarstead
Immersive Armors
will overlap in minor ways with immersive citizens
and any mode that alters the same world locations
* * *
Requires
Has no requirements
The Adjustments that have been made are intended to be Immersion friendly
Meaning I have tried to only add things in the areas where you
would have expected to find them but for some reason
the Devs at Bethesda had not added them.
___________________________________________________
Update & News
(26th July 2017)
* * *
Compatible with Arthmoor's village expansion: Ivarstead
I moved the forge to a better location leaving his house
in its original location instead of making a patch for just one change and
adding an extra esp to people's load order.
___________________________________________________
Installing
Manual Install
Just Extract the .esp files from the ZIP Folder and Cut & Paste them to
the [:/Steam/SteamApps/Common/SkyrimSE/Data] Folder
and make sure to tick the CheckBox in the NMM or SkyrimSE Launcher.
Nexus Vortex/ModManager Install
Download with the NMM and Install as normal
Other Mods
Crafting Locations Improved - (Original Skyrim Version) *
Ghoul Reaver Health Reduction - (Fallout 3)
* Old Version also on Steam Workshop