About this mod
Skipper is a modular quest skipping mod, using an MCM and custom scripts in JSON format to execute a series of actions that completes quests for you.
- Requirements
- Permissions and credits
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Translations
- Mandarin
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The modular quest skipping mod
Right now, Skipper supports the main questline, the Companions questline, an the Thieves Guild questline. It is still in Alpha, and I recommend always saving before executing a script.
Current Skip files only work after the introduction quest, Unbound, or if the second main quest is started, or if the first quest in the series is started. This is a safety measure.
Thieves guild: Fully implemented. There are some scenes that have to be waited out, which takes time, but it is still fully automated.
The companions: Note that the last quest of the companions still requires user input, it also requires waiting until certain scenes end. I tried skipping these, but that would often mean skipping getting the axe, with no way to retrieve it later. Also, the statue at the end must be activated manually, if that is not done during the skip, you have to take the backdoor, and open the door later if you want to return.
The skipper OpenAPI file contain a reference file for the JSON format, including all currently supported Actions, Conditions, and variables, you can also use the existing scripts as examples.
To make a skipper quest skipping script, place your JSON file in the SKSE/Plugins/StorageUtilData/Skipper/Skips folder in a correct JSON format.