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About this mod
Patch collection for Lux, contains all needed patches since they're no longer hosted in Lux main page.
- Requirements
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Nexus requirements
Mod name Notes Lux Mandatory since the patch hub only contains patches Mods requiring this file
Mod name Notes (Deprecated) Lux - Patch Hub - Incomplete Simplified Chinese Translation (FR - DSD) Lux - Patch Hub Obligatoire ChickenMike's Random Assortment of Patches (C.R.A.P.) for patch with Skyrim Sewers - Radiant Quests Enabled LIM - Jk's Sleeping Giant Inn x Lux Required Lux Mandatory to get all official patches Lux - Patch Hub - Castellano - Spanish Northern Roads - Lux Via patch - NR bridges Patch Recommended Ultimate College of Winterhold - Definitive Edition If you are using Lux - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Lux patch hub shares the same credits as Lux main mod page.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Mandarin
- French
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Translations available on the Nexus
Language Name French Author: GGUNIT - Trad Irwine et Pokecraft38 (FR - DSD) Lux - Patch Hub Spanish Author: supercento Lux - Patch Hub - Castellano - Spanish Mandarin Author: Vozhuo (Deprecated) Lux - Patch Hub - Incomplete Simplified Chinese Translation Mandarin Author: FirstAstor Lux - Patch Hub(CHS) - Changelogs
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Version 6.7
- Patch for JK's Castle Volkihar
- Patch for Restoring Aretino Residence
- Patch Lux Schlitzohr's Shadows over Ilinalta
- Patch for Solitude Weaver's Lane (credits to AgentW)
- Patch for Harborwatch player house
- Patch for Schlitzohr's Riverwood Lite (full credits to ForgottenGlory)
- Patch for High Tavern
- Patch for Lost Passages Hidden Cities
- Patch for Stormwatch Castle
- Patch for Hammet Dungeons Pack 02
- Patch for the Naked Dragon
- Patch for Eli's Home in a Hat
- Patch for JK's Immersive Fort Dawnguard
- Updated and improved Moon and Stars patch
- Cleaned the JK's Bards College Bards Reborn Undeath patch masters
- Forwarded persistent refs into College patches
- Tweaked a bit natural lighting and beams scale in COTN Dawnstar patch Palace
- Updated Gods and Worship patch
- Improved a bit Schlitzor's Oakwood inn lighting
- Removed ClefJ Morthal mesh since original mod is now optimized already
- Fixed two conflicts in Enhanced Interior Lite patch
- Fixed a texture set in Morskom Estate patch
- Improved Nchuand-Zel Lower Levels patch
- Tweaked Obscure College Hall of Elements upstairs beam scripted parent so it's always on upstairs since the blue beam is permanent with that mod
- Removed an unnecessary edit in JK's Temple of Talos patch
- (ninja update) Fixed Immersive and JK's Fort Dawnguard FOMOD missing rule, it shouldn't be installed when not having it now.
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Version 6.6
- Patch for Painted Torment (credits to AgentW)
- Patch for Realistic Room Rental Enhanced
- Patch for Morihaus Refuge (credits to AgentW)
- Patch for Hidden Hideouts Deep Immersion version
- Patch for Innocence Lost Quest Expansion (added the no reset zone flag to Aretino house cell)
- Patch for Quaints Chapels (credits to AgentW)
- Patch for LotD Pale Pass Extension
- Patch for Cracked Tusk Stronghold (credits to AgentW)
- Patch for Forgotten City Good Ending Tweaks (credits to AgentW)
- Patch for Lux Myrwatch Tweaks and Enhancements (custom meshes haven't been optimized so they may break ingame)
- Patch for Simple Player Homes Improvements bath version (credits to AgentW)
- Fixed some conflicts in TGCOTN Dawnstar Ulrik's house
- Updated Redbag's Solitude patch to the newest version, a cell had been entirely removed
- Fixed a few conflicts in JK's Blue Palace Terrace patch
- Removed unnecessary edits in ClefJ Winterhold patch
- Small update to Skyrim Unbound patch (credits to JPDreamer)
- Renamed Hidden Hideouts patches so they're a bit more consistent
- Small tweaks to Hidden Hideouts patch, no water reflection flag added to bounce lighting and replaced a lantern model
- Removed a persistent ref edit in Arthmoor Courier Service patch to prevent any conflict
- Fixed a crash with JK's College and OCW patch combo occlusion
- Fixed occlusion and engine limitation issues in Undeath patch
- Fixed a banner in JK's Skyrim patch Jauffre cell, I fixed both its position and no sound model
- Greatly improved Forgotten City patch lighting (credits to AgentW)
- Fixed a few texture sets in LotD Hall of Wonders patch
- Updated Realistic Water patch
- Tweaked a few window emittances in JK's Blue Palace Terrace patch
- fixed and improved a few things in JK's Hag Curse patch
- A few fixes in JK's BP patch
- Updated and improved the Simple Player Homes Improvements patch
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Version 6.5.3
- Lost Passages patch has been updated to the latest mod version
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Version 6.5.2
- Patch for ClefJ Karthwasten
- Patch for Emberveil Estate
- Patch for Arcwind Point Dungeon
- Updated Skyfall Estate patch with cleaned wild edits and ESL flag
- Improved a bit Deads Man Drink cell in COTN Falkreath patch
- Improved a bit Capital Windhelm patch pit cell
- ESLified PCE patch and improved Fort Dawnguard lighting so it was up to freshly reworked vanilla cell
- Fixed a few conflicts and cleaned obsolete refs in DI JK's Arnleif patch
- Moved Old Hroldan patch to the non automated section since another version of the mod doesn't need that patch
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Version 6.5
- Patch for Falskaar
- Patch for Whiterun Cottage
- Updated COTN Morthal patch to the latest version
- Updated COTN Dawnstar patch to the latest version
- Updated COTN Morthal patch and Distinct Interiors to the latest version
- Updated COTN Dawnstar and Distinct Interiors patch to the latest version
- Patch for COTN Falkreath and Distinct Interiors
- Patch for COTN Dawnstar and Distinct Interiors
- Patch for Meridias Order (credits to AgentW)
- Patch for Breathing Abyss (credits to AgentW)
- Patch for ESO Imports
- Patch for COTN Winterhold Tweaks
- Patch for Water for ENB (Shades of Skyrim), I fixed a few conflicts in recently updated worldspaces
- Patch for Skyfall Estate (includes a custom improved mesh)
- Patch for Eastwatch
- Patch for Blue Kind
- Patch for BUVARP
- Patch for BUVARP COTN Chillridge
- Patch for Windstad
- Patch for Green Sleeves
- Patch for Hidden Hideouts City Edition
- Patch for Resting Netch
- Patch for Siege at Icemoth (credits to AgentW)
- Patch for The Hunt for the Spectre (credits to AgentW)
- Patch for JK's Fort Dawnguard
- Patch for Lost Passages
- Patch for Sachil Follower (credits to AgentW)
- Patch for Coldhaven
- Patch for Snozz Silent Moons
- Patch for Snozz Swindlers Den
- Patch for Brotherhood of Old (full credits to WeldingMan for harassing me for months before I succumbed and patched it)
- Patch for Morkstom Estate
- Patch for Shadelight
- Patch for Fort Dawnguard Annex
- Patch for Treasure Hunter
- Patch for There's no Umbra Chapter III
- Patch for Oblivion Artifacts pack
- Patch for the Gray Cowl of Nocturnal
- Patch for Imperial Mail
- Patch for Hawking Horker
- Patch for Hawking Horker (COTN Dawnstar version)
- Patch for Windhelm Lighthouse (old version)
- Patch for Windhelm Lighthouse (new version)
- Patch for Windhelm Lighthouse (new version)
- Patch for Val Serano pirate follower (credits to AgentW)
- Patch for Serpent Covenant (credits to AgentW)
- Patch for NAT ENB to fix Blackreach weather conflict (credits to Ra2phoenix)
- Patch for Radiance Locations and W4E Shades of Skyrim (credits to Ra2phoenix)
- Patch for Radiance Locations (credits to Ra2phoenix)
- Patch for Solitude Temples Frescoes full version with lanterns (credits to Ra2phoenix)
- Patches for all Ryn's Riverwood mods that will be hosted by Czasior's own patch hub since they always have been supported there to start with
- Tweaked a bit most artificial light sources lighting (candles and flames) flickering settings
- Increased a bit all smoke wisp (no ENB version only) opacity
- Fixed a pillar messing with occlusion in Redwater Den
- Cleaned the Lupus Breezehome patch and removed an unnecessary navmesh edit
- Fixed a flickering in COTN Winterhold patch castle cell and improved the lighting a bit
- Fixed a freeze in Fallowstone Cave and slightly reworked the lighting
- Improved some candle placements in USSEP patch
- Fixed a wild edit in Shimmermist cave cell
- Fixed a gap in Understone Keep rock ceiling, no mod seems to have fixed that vanilla issue so I added a rock up there
- Updated Immersive citizens patch outdated templates
- Small fixes to both the Midden Expanded patches (fixed missing cell settings in the lite version and a persistent light bulb in the normal version)
- Updated Granite Hill patch version
- Updated both TGC Winterhold V4 and TGCOTN patches to the new mod's version
- Optimized and compacted Vigilant patch so I was able to put the ESL tag back
- Improved FOMOD player houses sorting
- Forwarded a changed weather in Revisited Dungeons patch, I also cleaned a bit most roombounds conflicts
- Updated Markarth Bookstore patch to the new version
- Fixed a missing candlehorn in Ragged Flaggon in USSEP patch
- Reworked and improved Harmugstahl cell lighting
- Updated Wuth Rein patch to the 2.01 version, improved the lighting and fixed injected records, I also optimized a nordic ruin mesh used a lot there.
- Optimized COTN Morthal inn mesh a bit more and reworked that cell lighting a bit, I also added some VFX and cleaned all masters
- Added the missing USSEP ownership tags to COTN Winterhold new cells
- Updated a Windhelm fireplace mesh with a fixed one, collision layer was wrong (credits to KhrysINXS)
- Fixed two mine pillars meshes and one Solitude mesh
- Optimized the corner part of the bar counter mesh
- Fixed a JK's Blue Palace patch window that was using a too high model
- Disabled most fake glow meshes in East Empire Company worldspace
- Reworked Fort Neugrad cells lighting and fixed all missing clutter
- Updated Water for ENB patch to forward some newly updated worldspace edits
- Updated Bleakfall second cell lighting and fixed a flickering
- Fixed Fallowstone worldspace weather
- Fixed FOMOD COTN TGC Falkreath wrong rule, it was set with TGC AiO instead of TGC Falkreath
- Updated Sounds of Skyrim patch, I forwarded most templates changes and removed all unnecessary roommarkers edits
- Adds the persistent tag back to a disabled ref in JK's Sky Haven Temple patch
- Fixed a texture set in JK's High Hrothgar patch which was messing things up in Tamriel worldspace HH entrance
- Slightly reworked Danwstar vampire castle dungeon cells lighting and tweaked the final boss labo cell occlusion (stairs mesh bound seemed to struggle with it)
- Fixed a misaligned portal in Solitude Bards College
- Fixed near clip in Whiterun Dragonsreach basement
- Forwarded the table replacer fix to my own optimized mesh
- Improved a DLC2 cell lighting (book01)
- Updated and reworked Sovngarde Hall of valor lighting
- Rimrock Burrow vanilla cell lighting has been improved
- Tweaked a bit my lighting script trigger boxes in Dawnstar Sanctuary so it's less noticeable
- Cleaned Traveller's Inn patch unnecessary cell edits
- Fixed wrong cell settings in TGCOTN and TGC Winterhold V4 patch library cell settings
- Fixed a flickering with JK's Bards College main hall and cleaned scripted lighting overall
- Renamed Ryn's Azura Shrine dungeon cell editorID so there's no underscore in it (it should be fixed in the original mod at some point)
- Added a missing light in Ustengrav entrance and improved a bit others around
- Added back a few persistent tags to some lights in Blue Palace patches
- Fixed a conflict with Ancano furniture in a modded College
- Fixed a texture set in JK's Haelga bunkhouse patch
- Fixed a few things and changed the lighting a bit in JK's OCW College combo
- Updated Cidhna Mine Expanded patch to the mod latest version
- Improved a bit the lighting in the small dwemer dungeon when escaping the Cidhna Mine
- Updated Calling the Watchmaker patch to the latest mod update with newly compacted formIDs
- Reworked and improved Alftand entrance cell lighting
- Improved COTN Morthal interior lighting in most houses
- Forwarded two window placement fixes from USSEP in Thalmor Embassy so Lux is also fixing it while editing the same ref
- Replaced the SD's Windhelm optimized table mesh with FYX one to prevent useless conflict (credits to Yuril)
- Optimized a few more Fort Dawnguard meshes
- Improved Fort Dawnguard vanilla cell lighting and fixed PCE patch outdated cell settings
- Tweaked most Fort Dawnguard patches lighting and replaced all braziers with new models
- Fixed conflicts with occlusion and lighting placement in PCE patch Jarls quarters cell
- Fixed some minor lighting issues in Jarls Quarters cell
- Removed a deleted navmesh from Antennaria patch and dropped it at Z -30000 instead
- Fixed a few missing texture sets tweaks in Legacy of Dragonborn patch (Riften architecture meshes for instance)
- Fixed a few conflicts in JK's College Hall of Attainment
- Reworked some missing cells in the COTN Falkreath patch, a few watchtowers and a house that have been added since I made the patch.
- Fixed a blackplane placement in Riften shop cell and improved the lighting a bit
- Improved two DLC2 dungeons lighting (WhiteRidge Burrow and Temple of Miraak)
- Reworked and improved Swindlers Den and Silent Moon camps vanilla cells
- Fixed three nordic temple meshes with bugged 2D skeletons (SMIM version was fine)
- Cleaned a bit Eli Breezehome plugin
- Fixed two broken refs in CT 15 Tundra Homestead patch for the latest version
- Improved Erikur's house lighting in Solitude and Heimskr's house in Whiterun
- Improved shadow precision of Sovngarde cell sunlighting
- Fixed a few meshes issues (unnecessary vertex alpha shaders leading to invisible parts)
- Fixed tiny gaps in some Solitude optimized stairs meshes
- Reworked Azura temple patch lighting from scratch
- Fixed a few vaznilla missing lights in BYOH content armoury, all vanilla sconces should have some lighting now
- Updated some patches with forwarded persistent flags when necessary (credits to Ra2phoenix)
- Darkened the Obscure ice cave template so white ice is slightly dimmer
- Improved Blind Cliff bastion vanilla worldspace lighting
- Updated Alternate Perspective patch texture sets for the new farmhouse meshes I'm now relying on
- Moon and Star patch improvements
- Changed a few vanilla worldspace lighting, I did my best to improve natural lighting overall
- Fixed clipping beams in Bards College
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- Donations
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Straight donations accepted
This is the official Lux patch hub. Main mod still needs to be installed from the original mod's page. That new page is a patch hub so all patches are now hosted there, thus both can be installed separately. I made that change upon frequent requests since people who need a new patch or different options had to run a quite lenghty FOMOD every single time. It'll also allow me to update more easily.
AgentW and Ra2phoenix for their incredible help with both patching and fixing process.