Hard requirement for Helgen Reborn & Midwood Isle addon
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
My work has open permissions whenever possible. You do not need to ask permission to make patches, ports, forks, or any other derivative work from my mods. All I ask is that if you release a mod with my work incorporated into it, you strongly consider releasing that mod with similar permissions.
Modding becomes stronger and better when we allow each other to work together and remove these barriers.
File credits
Edryu for Unique Towns. powerofthree for Base Object Swapper. wankingSkeever, for Simplicity of Snow. Brumbek, for SMIM. GGUNIT for his optimized interior meshes. 6Four9, StephanoA and JPSteel2, for Northern Farmhouses. Clemuseagle, for Medieval Farmhouses. archlyde123, for Northern Vanilla Farmhouses.
Unique Towns is a wonderful mod which uses Base Object Swapper to change the appearance of the farmhouses within Dawnstar, Falkreath, Morthal, and Winterhold. This just expands upon that idea, filling in the blanks which Unique Towns doesn't naturally include.
With the recent update to Unique Towns, most of what I did here has been rendered redundant. This will only be helpful to you if you happen to have some stable pieces which aren't covered in the original mod.
Do I need this? If you're playing completely vanilla in those towns, no. This is more to allow mod added buildings and additions within those towns to match up with the rest of the original mod. So for example, my mod Winterhold - The Bubbling Brew adds a new alchemy shop to Winterhold. However, Unique Towns didn't make a Winterhold specific model for "Farmhouse05" there since that specific farmhouse isn't ever used there in the vanilla game. This mod adds in those pieces (interior and exterior) to ensure full compatibility with any mod added/edited buildings which use the Farmhouse pieces.
By including all of the missed pieces, this should reduce needed patches and ensure your towns look just the way you want.
This mod is ESL flagged and was made with latest CK, which means your game has to be updated to the current version, or use Backported Extended ESL Support