First part of a project I took upon myself to fix and optimize Skyrim's poorly made meshes. The goal is to remove the unnecessary vertices/triangles without modifying the models shape, fix stretched UVs, and more.
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File credits
Credit to Brumbek for his amazing Static Mesh Improvement Mod (SMIM)
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Changelogs
Version 3.1.0
Fixed transparent windows on RTBlackBriarManor01.nif
Fixed mismatched UVs between the stonewalls and stonewall moss on several meshes
Version 2.0.0
Fixed transparent windows on RTFarmhouse01.nif
Fixed misaligned handles on RiftenDoor01.nif
Incorporated CTD fix for RTCanalLock01.nif
Added the final meshes located in architecture/riften/
Version 1.0.1
Added Parallax
Version 1.0.0
Initial release.
Many of Skyrims meshes are not made well. These meshes contain a lot of unnecessary vertices/triangles, stretched UVs, missing vertices/faces, bad vertex colors and/or normals, and obvious texture seams. I made the decision to go through all of Skyrim's meshes and fix the worst of them (mostly architecture and dungeon meshes) and share them with those that are interested
This will be the first part of that project; starting with Riften. Riften is notorious for being one of, if not the, most poorly performing cities in the game. While there are others means to improve performance (smaller textures, occlusion planes, lower poly models), one most overlooked is optimization of the models vertex/triangle counts. While doing this does have the lowest impact when improving performance, it does so nevertheless; with the largest difference will be on lower end hardware. Riften's meshes have had their vertex counts reduced by at least 35%, with some upwards of 70%, and retaining the meshes shape. While optimizing, I also fixed any of the mentioned issues above when they were found. The work I have done is not perfect, but it is better than vanilla.