About this mod
A fairly comprehensive navmesh fix for Beyond Skyrim - Bruma, fixing issues and adding navmesh to playable areas that didn't have any.
- Requirements
- Permissions and credits
- Changelogs
What has been done:
- Fixed the total mess on the Skyrim side of the border, which made the pathing of NPCs completely non-functional in the area.
- Fixed all overlapping navmeshes in Bruma interiors and exteriors.
- Expanded the navmesh in playable areas where the navmesh was either lacking or completely missing, especially in the southern part of the province which had large stretches of landscape without any navmesh at all.
Requirements:
Beyond Skyrim - Bruma
Beyond Skyrim - Bruma - Unofficial Patch
Backported Extended ESL Support You need this if your Skyrim executable is older than 1.6.1130.
Compatibility:
To avoid compatibility issues this mod has been built on top of Beyond Skyrim - Bruma - Unofficial Patch, and it's a mandatory requirement.
Due to the large number of navmeshes modified it's possible this mod conflicts with other mods modifying the Bruma navmesh. Personally I don't have any in my LO, but I am aware of a few player houses that might. I could look into patching them later if there is demand for it.
Legacy of the Dragonborn adds a cave (Englemann's Rest) near the border that conflicts with Bruma. This wasn't caught before because the navmesh near the border was never properly finalized. A patch for LOTD is included in the installer.
Bruma - Unique Border Gates Patch has a few conflicts, patch is included in the FOMOD.
Credits:
The Beyond Skyrim - Cyrodiil Development Team for Beyond Skyrim - Bruma
AndrealphusVIII for Beyond Skyrim - Bruma - Unofficial Patch