About this mod
Patch for Organic Factions and Requiem.
- Requirements
- Permissions and credits
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Translations
- Russian
- Giants and animals have same stats as normal Requiem.
- Werewolves are similar to normal Requiem (much stronger than original). Boosted Silver Hand to match.
- Glenmoril Hagravens are similar to normal Requiem, Forsworn Hagravens closer to Small Tweaks.
- Light armor casting perks for everyone.
- Better arrows for all archers.
- Added some poison resistance to Adventurers so that they don't die instantly to Falmer.
- Some variance to armor NPCs are wearing. Most had exact same items every time, now some enchantments are random.
- Ghosts have ghost perk from Requiem (so weak to silver and daedric).
- Removed some perks from weaker Forsworn so that there is progression from low level to higher level ones.
- Changed Mammoth to Hagraven in Markarth siege. Mammoth with Requiem stats was just killing everyone.
- Removed triple magic damage perk from all NPCs. Some bosses might be weaker now.
- Increased level of some NPCs to match their actual strength (spells and perks).
- Better loot for some bosses to match their strength. These are items like equipment and scrolls that they might use against you. If you have a mod that lets NPCs read spell books they might use these spells against you as well.
- Some enemies dropped a lot of soul gems (like 30), this was removed.
- Mistwatch, Darklight, Civil War, Labyrinthian and Dragonborn follower factions should be about the same strength as before.